AlicizaX/Client/Assets/Scripts/Startup/Framework/Procedure/PatchUpdater/ProcedureDownloadWebFiles.cs
2025-07-11 21:00:00 +08:00

51 lines
1.7 KiB
C#

using System.Collections;
using Cysharp.Threading.Tasks;
using AlicizaX.Resource.Runtime;
using AlicizaX;
using UnityEngine;
using YooAsset;
namespace Unity.Startup.Procedure
{
internal sealed class ProcedureDownloadWebFiles : StateBase<UpdateProcedureState>
{
protected override void OnEnter()
{
// GameApp.Event.Fire(this, AssetPatchStatesChangeEventArgs.Create(EPatchStates.DownloadWebFiles));
BeginDownload().Forget();
}
private async UniTaskVoid BeginDownload()
{
var downloader = StartupSetting.Downloader;
// 注册下载回调
void DownloaderOnDownloadErrorCallback(DownloadErrorData data)
{
Log.Error($"PackagegName:{data.PackageName} FileName:{data.FileName} Error:{data.ErrorInfo}");
SwitchState(UpdateProcedureState.ProcedureCreateDownloader);
}
downloader.DownloadErrorCallback = DownloaderOnDownloadErrorCallback;
downloader.DownloadUpdateCallback = OnDownloadProgressCallback;
downloader.BeginDownload();
await downloader;
// 检测下载结果
if (downloader.Status != EOperationStatus.Succeed)
{
Log.Error("资源更新失败!");
return;
}
SwitchState(UpdateProcedureState.ProcedurePatchDone);
}
private void OnDownloadProgressCallback(DownloadUpdateData data)
{
GameApp.Event.Fire(this, AssetDownloadProgressUpdateEventArgs.Create(data.PackageName, data.TotalDownloadCount, data.CurrentDownloadCount, data.TotalDownloadBytes, data.CurrentDownloadBytes));
}
}
}