AlicizaX/Client/Assets/Editor/Config/LubanConfigGenerate.cs
2025-07-11 21:00:00 +08:00

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using UnityEngine;
using System.Diagnostics;
using System.IO;
using AlicizaX.Editor.Extension;
public static class LubanConfigGenerate
{
[EditorToolFunction("Config/打表")]
static void GenerateLubanConfig()
{
ExecuteBatch("gen_code_bin_to_client_en.bat");
ExecuteBatch("gen_code_bin_to_client_zh.bat");
ExecuteBatch("gen_code_bin_to_client_jp.bat");
}
static void ExecuteBatch(string fileName)
{
// 构建正确路径向上退两层到工程目录的父级再进入Data/Config
string configPath = Path.GetFullPath(
Path.Combine(Application.dataPath, "..", "..", "Data", "Config")
);
ProcessStartInfo psi = new ProcessStartInfo()
{
FileName = fileName,
WorkingDirectory = configPath,
UseShellExecute = true,
CreateNoWindow = false,
WindowStyle = ProcessWindowStyle.Normal
};
try
{
using (Process process = Process.Start(psi))
{
process.WaitForExit(); // 等待执行完成(可选)
UnityEngine.Debug.Log($"已执行 {fileName}");
}
}
catch (System.Exception e)
{
UnityEngine.Debug.LogError($"执行失败:{e.Message}");
}
}
}