AlicizaX/Client/Assets/Scripts/Startup/Framework/Procedure/PatchUpdater/ProcedurePatchDone.cs
2025-07-11 21:00:00 +08:00

19 lines
488 B
C#

using AlicizaX.Resource.Runtime;
using AlicizaX;
using UnityEngine;
namespace Unity.Startup.Procedure
{
internal sealed class ProcedurePatchDone : StateBase<UpdateProcedureState>
{
protected override void OnEnter()
{
// GameApp.Event.Fire(this, AssetPatchStatesChangeEventArgs.Create(EPatchStates.PatchDone));
Log.Info("补丁流程更新完毕!");
SwitchState(UpdateProcedureState.ProcedureClearCache);
}
}
}