32 lines
773 B
C#
32 lines
773 B
C#
using UnityEngine;
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using System.Collections.Generic;
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using UnityEngine.UI;
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using AlicizaX.UI.Runtime;
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namespace Game.UI
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{
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[UIRes(ui_UIGameLaunchWindow.ResTag, EUIResLoadType.Resources)]
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public class ui_UIGameLaunchWindow : UIHolderObjectBase
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{
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public const string ResTag = "Window/UIGameLaunchWindow";
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#region Generated by Script Tool
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[SerializeField]
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private UXImage mImgTest;
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public UXImage ImgTest => mImgTest;
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[SerializeField]
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private UXImage mImgThree;
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public UXImage ImgThree => mImgThree;
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[SerializeField]
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private CanvasGroup mCanvasGroupThree;
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public CanvasGroup CanvasGroupThree => mCanvasGroupThree;
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[SerializeField]
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private UXImage[] mImgKKList = new UXImage[4];
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public UXImage[] ImgKKList => mImgKKList;
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#endregion
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}
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}
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