AlicizaX/Client/Assets/Scripts/Hotfix/GameLogic/UI/Generate/ui_UILoadUpdateWindow.cs
2025-12-26 14:23:01 +08:00

44 lines
1.0 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using TMPro;
using AlicizaX.UI;
using AlicizaX.UI.Runtime;
namespace Game.UI
{
[UIRes(ui_UILoadUpdateWindow.ResTag, EUIResLoadType.AssetBundle)]
public class ui_UILoadUpdateWindow : UIHolderObjectBase
{
public const string ResTag = "UILoadUpdateWindow";
#region Generated by Script Tool
[SerializeField]
private Image mImgBackGround;
public Image ImgBackGround => mImgBackGround;
[SerializeField]
private UXButton mBtnTest;
public UXButton BtnTest => mBtnTest;
[SerializeField]
private TextMeshProUGUI mTextTitl;
public TextMeshProUGUI TextTitl => mTextTitl;
[SerializeField]
private RecyclerView mScrollViewTestList;
public RecyclerView ScrollViewTestList => mScrollViewTestList;
#endregion
#region Controller
public UXController.ControllerHandle Controller0 { get; private set; }
public override void Awake()
{
base.Awake();
var controller = gameObject.GetComponent<UXController>();
Controller0 = controller.GetController("Controller0");
}
#endregion
}
}