58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace AlicizaX.InputGlyph
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{
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[Serializable]
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public class GlyphEntry
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{
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public Sprite Sprite;
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public InputAction action;
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}
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[Serializable]
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public class DeviceGlyphTable
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{
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public InputDeviceWatcher.InputDeviceCategory deviceType;
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public TMP_SpriteAsset tmpAsset;
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public List<GlyphEntry> entries = new List<GlyphEntry>();
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}
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[CreateAssetMenu(fileName = "InputGlyphDatabase", menuName = "InputGlyphs/InputGlyphDatabase", order = 400)]
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public class InputGlyphDatabase : ScriptableObject
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{
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public List<DeviceGlyphTable> tables = new List<DeviceGlyphTable>();
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public DeviceGlyphTable GetTable(InputDeviceWatcher.InputDeviceCategory device)
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{
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if (tables == null) return null;
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for (int i = 0; i < tables.Count; ++i)
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if (tables[i].deviceType == device)
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return tables[i];
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return null;
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}
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public GlyphEntry FindEntryByControlPath(string controlPath, InputDeviceWatcher.InputDeviceCategory device)
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{
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if (string.IsNullOrEmpty(controlPath)) return null;
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var t = GetTable(device);
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if (t != null)
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{
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for (int i = 0; i < t.entries.Count; ++i)
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{
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var e = t.entries[i];
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if (e.action.controls.Count <= 0) continue;
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var matchPath = $"{e.action.controls[0].device.displayName}/{e.action.controls[0].displayName}";
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if (string.Equals(matchPath, controlPath, StringComparison.OrdinalIgnoreCase)) return e;
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}
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}
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return null;
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}
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}
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}
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