AlicizaX/Client/Assets/Scripts/Hotfix/GameLogic/TestWindow/UIHomeWindow.cs
陈思海 5941a2cdb2 优化更新
1.精简框架核心代码
2.降低框架扩展功能的依赖耦合
3.更新高性能FSM结构
2025-09-05 20:06:35 +08:00

95 lines
2.2 KiB
C#

using AlicizaX;
using AlicizaX.UI.Runtime;
using GameLogic.Event.Generated;
using GameLogic.UI;
using UnityEngine;
namespace Hotfix.GameLogic.TestWindow
{
[Prewarm(2)]
public readonly struct ModeChangedEvent : IEventArgs
{
}
public readonly struct ModeHGameChangedEvent : IEventArgs
{
}
[Window(UILayer.UI)]
public class UIHomeWindow : UIWindow<ui_UITestWindow>
{
protected override void OnInitialize()
{
baseui.ImgBackGround.color = Color.gray;
baseui.Btntest.onClick.AddListener(OnTestClick);
baseui.Btntest.BindHotKey();
Utility.Text.Format("1{}", 0);
}
private void OnTestClick()
{
Debug.Log("ShowUIA");
GameApp.UI.ShowUI<UITestAWindow>();
}
protected override void OnClose()
{
baseui.Btntest.UnBindHotKey();
}
}
[Window(UILayer.UI)]
public class UITestAWindow : UIWindow<ui_UITestWindow>
{
protected override void OnInitialize()
{
baseui.ImgBackGround.color = Color.yellow;
baseui.Btntest.onClick.AddListener(OnTestClick);
baseui.Btntest.BindHotKey();
}
protected override void OnRegisterEvent(EventListenerProxy proxy)
{
proxy.Add(EventPublisher.Subscribe(OnModeChangedEvent));
}
public void OnModeChangedEvent(ModeChangedEvent args)
{
}
private void OnTestClick()
{
Debug.Log("ShowB");
GameApp.UI.ShowUI<UITestBWindow>();
}
protected override void OnClose()
{
baseui.Btntest.UnBindHotKey();
}
}
[Window(UILayer.UI)]
public class UITestBWindow : UIWindow<ui_UITestWindow>
{
protected override void OnInitialize()
{
baseui.ImgBackGround.color = Color.blue;
baseui.Btntest.onClick.AddListener(OnTestClick);
baseui.Btntest.BindHotKey();
}
private void OnTestClick()
{
CloseSelf();
GameApp.UI.CloseUI<UITestAWindow>();
}
protected override void OnClose()
{
baseui.Btntest.UnBindHotKey();
}
}
}