19 lines
488 B
C#
19 lines
488 B
C#
using AlicizaX.Resource.Runtime;
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using AlicizaX;
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using UnityEngine;
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namespace Unity.Startup.Procedure
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{
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internal sealed class ProcedurePatchDone : StateBase<UpdateProcedureState>
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{
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protected override void OnEnter()
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{
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// GameApp.Event.Fire(this, AssetPatchStatesChangeEventArgs.Create(EPatchStates.PatchDone));
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Log.Info("补丁流程更新完毕!");
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SwitchState(UpdateProcedureState.ProcedureClearCache);
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}
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}
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}
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