AlicizaX/Client/Assets/Scripts/Startup/Framework/Procedure/PatchUpdater/ProcedureUpdateManifest.cs
2025-07-11 21:00:00 +08:00

65 lines
2.0 KiB
C#

using System;
using Cysharp.Threading.Tasks;
using AlicizaX.Resource.Runtime;
using AlicizaX;
using Unity.Startup.UI;
using YooAsset;
namespace Unity.Startup.Procedure
{
internal sealed class ProcedureUpdateManifest : StateBase<UpdateProcedureState>
{
private int maxFailedCount = 0;
protected override async void OnEnter()
{
if (GameApp.Resource.PlayMode == EPlayMode.OfflinePlayMode)
{
var buildInOperation = GameApp.Resource.UpdatePackageManifestAsync(GameApp.Resource.PackageVersion);
await buildInOperation.ToUniTask();
SwitchState(UpdateProcedureState.ProcedurePatchDone);
return;
}
// GameApp.Event.Fire(this, AssetPatchStatesChangeEventArgs.Create(EPatchStates.UpdateManifest));
UpdateManifest().Forget();
}
private async UniTaskVoid UpdateManifest()
{
await UniTask.Delay(TimeSpan.FromSeconds(0.5f));
UpdatePackageManifestOperation buildInOperation;
if (GameApp.Resource.PlayMode == EPlayMode.EditorSimulateMode)
{
buildInOperation = GameApp.Resource.UpdatePackageManifestAsync("Simulate");
}
else
{
buildInOperation = GameApp.Resource.UpdatePackageManifestAsync(GameApp.Resource.PackageVersion);
}
await buildInOperation.ToUniTask();
if (buildInOperation.Status == EOperationStatus.Succeed)
{
//更新成功
SwitchState(UpdateProcedureState.ProcedureCreateDownloader);
}
else
{
maxFailedCount++;
Log.Error(buildInOperation.Error);
if (maxFailedCount >= 3)
{
UILoadTipWindow.ShowUILoadTip(buildInOperation.Error).Forget();
return;
}
SwitchState(UpdateProcedureState.ProcedureUpdateManifest);
}
}
}
}