AlicizaX/Client/Assets/Scripts/Hotfix/GameLogic/UILoadUpdate.cs
2025-03-04 18:40:14 +08:00

44 lines
869 B
C#

using System;
using System.Collections.Generic;
using AlicizaX.Runtime;
using Game.UI;
using AlicizaX.UI.Runtime;
using UnityEngine;
[Window(UILayer.UI, false, 5)]
public class UILoadUpdate : UIWindow<ui_UILoadUpdate>
{
public UICardWidget UICardWidget;
protected override void OnInitlize()
{
base.OnInitlize();
Log.Info("OnInitlize");
UICardWidget = CreateWidget<UICardWidget>(baseui.RectTransform);
}
protected override void OnOpen()
{
base.OnOpen();
Log.Info("OnOpen");
}
protected override void OnClose()
{
base.OnClose();
Log.Info("OnClose");
}
protected override void OnDestroy()
{
base.OnDestroy();
Log.Info("OnDestroy");
}
protected override void OnUpdate()
{
base.OnUpdate();
Log.Info("OnUpdate");
}
}