36 lines
680 B
C#
36 lines
680 B
C#
using UnityEngine.UI;
|
|
using UnityEngine;
|
|
using Sirenix.OdinInspector;
|
|
using AlicizaX.UI.Runtime;
|
|
namespace Game.UI
|
|
{
|
|
|
|
[UIRes(ui_UILoadUpdate.ResTag, EUIResLoadType.AssetBundle)]
|
|
public class ui_UILoadUpdate : UIHolderObjectBase
|
|
{
|
|
public const string ResTag = "UILoadUpdate";
|
|
#region Generated by Script Tool
|
|
|
|
[SerializeField]
|
|
[ReadOnly]
|
|
[HideLabel]
|
|
private Image mImgBackGround;
|
|
public Image ImgBackGround => mImgBackGround;
|
|
|
|
[SerializeField]
|
|
[ReadOnly]
|
|
[HideLabel]
|
|
private Image mImgBar;
|
|
public Image ImgBar => mImgBar;
|
|
|
|
[SerializeField]
|
|
[ReadOnly]
|
|
[HideLabel]
|
|
private Image mImgBar2;
|
|
public Image ImgBar2 => mImgBar2;
|
|
|
|
|
|
#endregion
|
|
}
|
|
}
|