AlicizaX/Client/Assets/Scripts/Hotfix/GameProto/Config/Generate/LLKLayout.cs
陈思海 eb38f67131 init
2025-01-23 19:06:48 +08:00

72 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
using AlicizaX.Config;
namespace Game.Config
{
public sealed partial class LLKLayout : Luban.BeanBase
{
public LLKLayout(int Col, int Row)
{
this.Col = Col;
this.Row = Row;
PostInit();
}
public LLKLayout(ByteBuf _buf)
{
Col = _buf.ReadInt();
Row = _buf.ReadInt();
// Localization Key Begin
// Localization Key End
PostInit();
}
public static LLKLayout DeserializeLLKLayout(ByteBuf _buf)
{
return new LLKLayout(_buf);
}
/// <summary>
/// 列
/// </summary>
public int Col { private set; get; }
/// <summary>
/// 行
/// </summary>
public int Row { private set; get; }
public const int __ID__ = -505574955;
public override int GetTypeId() => __ID__;
public void ResolveRef(TablesComponent tables)
{
PostResolveRef();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "col:" + Col + ","
+ "row:" + Row + ","
+ "}";
}
partial void PostInit();
partial void PostResolveRef();
}
}