43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using System;
|
|
using System.Reflection;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace AlicizaX.UI.Runtime
|
|
{
|
|
public abstract class UIWindow : UIBase
|
|
{
|
|
internal void BindUIHolder(GameObject holderObject)
|
|
{
|
|
if (_state != UIState.CreatedUI)
|
|
throw new InvalidOperationException("UI already Created");
|
|
|
|
var holder = (UIHolderObjectBase)holderObject.GetComponent(UIHolderType);
|
|
|
|
if (holder == null)
|
|
{
|
|
throw new InvalidCastException($"资源{holderObject.name}上不存在{UIHolderType.FullName}");
|
|
}
|
|
|
|
Holder = holder;
|
|
_canvas = Holder.transform.GetComponent<Canvas>();
|
|
_raycaster = Holder.transform.GetComponent<GraphicRaycaster>();
|
|
Holder.RectTransform.localPosition = Vector3.zero;
|
|
Holder.RectTransform.pivot = new Vector2(0.5f, 0.5f);
|
|
Holder.RectTransform.anchorMin = Vector2.zero;
|
|
Holder.RectTransform.anchorMax = Vector2.one;
|
|
Holder.RectTransform.offsetMin = Vector2.zero;
|
|
Holder.RectTransform.offsetMax = Vector2.zero;
|
|
Holder.RectTransform.localScale = Vector3.one;
|
|
_state = UIState.Loaded;
|
|
}
|
|
}
|
|
|
|
public abstract class UIWindow<T> : UIWindow where T : UIHolderObjectBase
|
|
{
|
|
protected T baseui => (T)Holder;
|
|
|
|
internal override Type UIHolderType => typeof(T);
|
|
}
|
|
}
|