AlicizaX/Client/Packages/com.alicizax.unity.ui/Runtime/UI/UIBase/UIWindow.cs
2025-03-04 18:40:14 +08:00

43 lines
1.4 KiB
C#

using System;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
namespace AlicizaX.UI.Runtime
{
public abstract class UIWindow : UIBase
{
internal void BindUIHolder(GameObject holderObject)
{
if (_state != UIState.CreatedUI)
throw new InvalidOperationException("UI already Created");
var holder = (UIHolderObjectBase)holderObject.GetComponent(UIHolderType);
if (holder == null)
{
throw new InvalidCastException($"资源{holderObject.name}上不存在{UIHolderType.FullName}");
}
Holder = holder;
_canvas = Holder.transform.GetComponent<Canvas>();
_raycaster = Holder.transform.GetComponent<GraphicRaycaster>();
Holder.RectTransform.localPosition = Vector3.zero;
Holder.RectTransform.pivot = new Vector2(0.5f, 0.5f);
Holder.RectTransform.anchorMin = Vector2.zero;
Holder.RectTransform.anchorMax = Vector2.one;
Holder.RectTransform.offsetMin = Vector2.zero;
Holder.RectTransform.offsetMax = Vector2.zero;
Holder.RectTransform.localScale = Vector3.one;
_state = UIState.Loaded;
}
}
public abstract class UIWindow<T> : UIWindow where T : UIHolderObjectBase
{
protected T baseui => (T)Holder;
internal override Type UIHolderType => typeof(T);
}
}