AlicizaX/Client/Assets/Scripts/Hotfix/GameLogic/UI/TestScrollItemRender.cs
2026-04-01 13:20:06 +08:00

94 lines
2.6 KiB
C#

using AlicizaX;
using AlicizaX.UI;
using UnityEngine;
using UnityEngine.EventSystems;
public sealed class TestScrollItemRender : ItemRender<TestData, TestScrollViewHolder>
{
public override ItemInteractionFlags InteractionFlags =>
ItemInteractionFlags.PointerClick |
ItemInteractionFlags.PointerEnter |
ItemInteractionFlags.PointerExit |
ItemInteractionFlags.Select |
ItemInteractionFlags.Deselect |
ItemInteractionFlags.Submit |
ItemInteractionFlags.Move;
protected override void OnHolderAttached()
{
base.OnHolderAttached();
baseui.BtnTest.onClick.AddListener(OnInnerButtonClick);
}
protected override void OnHolderDetached()
{
baseui.BtnTest.onClick.RemoveListener(OnInnerButtonClick);
}
protected override void OnBind(TestData data, int index)
{
baseui.Text.text = data.Name;
}
protected override void OnPointerClick(PointerEventData eventData)
{
Log.Info(CurrentData.Name + " item clicked");
}
protected override void OnPointerEnter(PointerEventData eventData)
{
baseui.Text.fontStyle = TMPro.FontStyles.Bold;
// Log.Info(CurrentData.Name + " Pointer Enter");
}
protected override void OnPointerExit(PointerEventData eventData)
{
baseui.Text.fontStyle = TMPro.FontStyles.Normal;
// Log.Info(CurrentData.Name + " Pointer Exit");
}
protected override void OnItemSelected(BaseEventData eventData)
{
baseui.Text.color = UnityEngine.Color.yellow;
Log.Info(CurrentData.Name + " Selected");
}
protected override void OnItemDeselected(BaseEventData eventData)
{
baseui.Text.color = UnityEngine.Color.black;
Log.Info(CurrentData.Name + " OnItemDeselected");
}
protected override void OnSubmit(BaseEventData eventData)
{
Log.Info(CurrentData.Name + " submitted");
}
protected override void OnSelectionChanged(bool selected)
{
if (selected)
{
Log.Info(CurrentData.Name + $" selection changed {selected}");
}
}
protected override bool OnMove(AxisEventData eventData)
{
if (eventData.moveDir == MoveDirection.Down || eventData.moveDir == MoveDirection.Up) return false;
Debug.Log($"{CurrentData.Name} Moved {eventData.moveDir}");
return true;
}
protected override void OnClear()
{
base.OnClear();
baseui.Text.fontStyle = TMPro.FontStyles.Normal;
baseui.Text.color = UnityEngine.Color.black;
}
private void OnInnerButtonClick()
{
Log.Info(CurrentData.Name + " button clicked");
}
}