36 lines
726 B
C#
36 lines
726 B
C#
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using Sirenix.OdinInspector;
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using AlicizaX.UI.Runtime;
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namespace GameLogic.UI
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{
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[UIRes(ui_UITestWindow.ResTag, EUIResLoadType.AssetBundle)]
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public class ui_UITestWindow : UIHolderObjectBase
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{
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public const string ResTag = "UITestWindow";
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#region Generated by Script Tool
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[SerializeField]
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[ReadOnly]
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[HideLabel]
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private Image mImgBackGround;
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public Image ImgBackGround => mImgBackGround;
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[SerializeField]
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[ReadOnly]
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[HideLabel]
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private UXButton mBtntest;
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public UXButton Btntest => mBtntest;
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[SerializeField]
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[ReadOnly]
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[HideLabel]
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private TextMeshProUGUI mTextTitl;
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public TextMeshProUGUI TextTitl => mTextTitl;
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#endregion
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}
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}
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