AlicizaX/Client/Assets/Scripts/Hotfix/GameLogic/UI/UILoadUpdate.cs
陈思海 7a4d51f17c 优化
1.InputGlyph组件绑定整合
2.自动分析复合引用 动态切换绑定类型 移除旧的复杂多组件
3.增加热键测试
2026-03-20 13:51:22 +08:00

76 lines
1.7 KiB
C#

using System.Collections.Generic;
using AlicizaX;
using AlicizaX.Resource.Runtime;
using AlicizaX.UI;
using AlicizaX.UI.Runtime;
using Cysharp.Threading.Tasks;
using Game.UI;
using GameLogic.Event;
using GameLogic.UI;
using UnityEngine;
public class TestData : ISimpleViewData
{
public string Name;
}
[UIUpdate]
[Window(UILayer.UI, false, 3)]
public class UILoadUpdate : UITabWindow<ui_UILoadUpdateWindow>
{
private UGList<TestData> _list;
protected override void OnInitialize()
{
_list = UGListCreateHelper.Create<TestData>(baseui.ScrollViewTestList, OnItemClick);
baseui.ImgBackGround.color = Color.gray;
baseui.BtnTest.onClick.AddListener(OnTestClick);
List<TestData> testDataList = new List<TestData>();
for (int i = 0; i < 100; i++)
{
testDataList.Add(new TestData() { Name = $"TestProp:{i}" });
}
_list.Data = testDataList;
baseui.BtnQTest.onClick.AddListener(OnBtnQTestClick);
baseui.BtnEscTest.onClick.AddListener(OnBtnEscTestClick);
baseui.BtnETest.onClick.AddListener(OnBtnETestClick);
}
private void OnBtnETestClick()
{
Log.Info("Btn E Click");
}
private void OnBtnEscTestClick()
{
Log.Info("Btn Esc Click");
CloseSelf();
}
private void OnBtnQTestClick()
{
Log.Info("Btn Q Click");
}
protected override void OnRegisterEvent(EventListenerProxy proxy)
{
proxy.AddUIEvent<TestUIOpenEvent>(OnHandleTestUIOpenEevent);
}
private void OnHandleTestUIOpenEevent(TestUIOpenEvent obj)
{
}
private void OnItemClick(TestData obj)
{
}
private void OnTestClick()
{
GameApp.UI.ShowUISync<UILogicTestAlert>();
}
}