138 lines
5.4 KiB
C#
138 lines
5.4 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public static class GlyphService
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{
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// Cached device hint arrays to avoid allocations
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private static readonly string[] KeyboardHints = { "Keyboard", "Mouse" };
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private static readonly string[] XboxHints = { "XInput", "Xbox", "Gamepad" };
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private static readonly string[] PlayStationHints = { "DualShock", "DualSense", "PlayStation", "Gamepad" };
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private static readonly char[] TrimChars = { '{', '}', '<', '>', '\'', '"' };
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public static InputGlyphDatabase Database
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{
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get
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{
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if (_database == null)
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{
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_database = Resources.Load<InputGlyphDatabase>("InputGlyphDatabase");
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}
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return _database;
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}
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}
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private static InputGlyphDatabase _database;
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public static string GetBindingControlPath(InputAction action, string compositePartName = null, InputDeviceWatcher.InputDeviceCategory? deviceOverride = null)
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{
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if (action == null) return string.Empty;
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var binding = GetBindingControl(action, compositePartName, deviceOverride);
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return binding.hasOverrides ? binding.effectivePath : binding.path;
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}
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public static bool TryGetTMPTagForActionPath(InputAction reference, string compositePartName, InputDeviceWatcher.InputDeviceCategory device, out string tag, out string displayFallback, InputGlyphDatabase db = null)
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{
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string path = GetBindingControlPath(reference, compositePartName, device);
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return TryGetTMPTagForActionPath(path, device, out tag, out displayFallback, db);
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}
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public static bool TryGetUISpriteForActionPath(InputAction reference, string compositePartName, InputDeviceWatcher.InputDeviceCategory device, out Sprite sprite, InputGlyphDatabase db = null)
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{
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string path = GetBindingControlPath(reference, compositePartName, device);
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return TryGetUISpriteForActionPath(path, device, out sprite, db);
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}
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public static bool TryGetTMPTagForActionPath(string controlPath, InputDeviceWatcher.InputDeviceCategory device, out string tag, out string displayFallback, InputGlyphDatabase db = null)
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{
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tag = null;
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displayFallback = null;
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db = db ?? Database;
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displayFallback = GetDisplayNameFromControlPath(controlPath);
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var sprite = db.FindSprite(controlPath, device) ?? db.FindSprite(controlPath, InputDeviceWatcher.InputDeviceCategory.Keyboard);
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var spriteName = sprite == null ? string.Empty : sprite.name;
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tag = $"<sprite name=\"{spriteName}\">";
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return true;
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}
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public static bool TryGetUISpriteForActionPath(string controlPath, InputDeviceWatcher.InputDeviceCategory device, out Sprite sprite, InputGlyphDatabase db = null)
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{
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sprite = null;
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db = db ?? Database;
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if (string.IsNullOrEmpty(controlPath) || db == null) return false;
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sprite = db.FindSprite(controlPath, device) ?? db.FindSprite(controlPath, InputDeviceWatcher.InputDeviceCategory.Keyboard);
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return sprite != null;
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}
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static InputBinding GetBindingControl(InputAction action, string compositePartName = null, InputDeviceWatcher.InputDeviceCategory? deviceOverride = null)
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{
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if (action == null) return default;
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var curCategory = deviceOverride ?? InputDeviceWatcher.CurrentCategory;
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var hints = GetDeviceHintsForCategory(curCategory);
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foreach (var b in action.bindings)
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{
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if (!string.IsNullOrEmpty(compositePartName))
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{
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if (!b.isPartOfComposite) continue;
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if (!string.Equals(b.name, compositePartName, StringComparison.OrdinalIgnoreCase)) continue;
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}
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// Replace LINQ Any() to avoid delegate allocation
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if (!string.IsNullOrEmpty(b.path) && ContainsAnyHint(b.path, hints)) return b;
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if (!string.IsNullOrEmpty(b.effectivePath) && ContainsAnyHint(b.effectivePath, hints)) return b;
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}
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return default;
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}
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// Helper method to avoid LINQ Any() allocation
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static bool ContainsAnyHint(string path, string[] hints)
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{
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for (int i = 0; i < hints.Length; i++)
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{
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if (path.IndexOf(hints[i], StringComparison.OrdinalIgnoreCase) >= 0)
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return true;
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}
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return false;
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}
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static string[] GetDeviceHintsForCategory(InputDeviceWatcher.InputDeviceCategory cat)
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{
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switch (cat)
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{
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case InputDeviceWatcher.InputDeviceCategory.Keyboard:
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return KeyboardHints;
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case InputDeviceWatcher.InputDeviceCategory.Xbox:
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return XboxHints;
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case InputDeviceWatcher.InputDeviceCategory.PlayStation:
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return PlayStationHints;
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default:
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return XboxHints;
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}
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}
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public static string GetDisplayNameFromInputAction(InputAction action, string compositePartName = null, InputDeviceWatcher.InputDeviceCategory deviceOverride = InputDeviceWatcher.InputDeviceCategory.Keyboard)
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{
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if (action == null) return string.Empty;
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var binding = GetBindingControl(action, compositePartName, deviceOverride);
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return binding.ToDisplayString();
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}
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public static string GetDisplayNameFromControlPath(string controlPath)
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{
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if (string.IsNullOrEmpty(controlPath)) return string.Empty;
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var parts = controlPath.Split('/');
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var last = parts[parts.Length - 1].Trim(TrimChars);
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return last;
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}
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}
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