57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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using AlicizaX.UI;
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using UnityEngine.UI;
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using TMPro;
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using AlicizaX.UI.Runtime;
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namespace Game.UI
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{
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[UIRes(ui_UILoadUpdateWindow.ResTag, EUIResLoadType.AssetBundle)]
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public class ui_UILoadUpdateWindow : UIHolderObjectBase
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{
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public const string ResTag = "UILoadUpdateWindow";
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#region Generated by Script Tool
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[SerializeField]
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private Image mImgBackGround;
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public Image ImgBackGround => mImgBackGround;
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[SerializeField]
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private UXButton mBtnTest;
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public UXButton BtnTest => mBtnTest;
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[SerializeField]
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private TextMeshProUGUI mTextTitl;
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public TextMeshProUGUI TextTitl => mTextTitl;
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[SerializeField]
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private UXTextMeshPro mTextGameTitle;
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public UXTextMeshPro TextGameTitle => mTextGameTitle;
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[SerializeField]
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private GameObject[] mObjTestList = new GameObject[6];
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public GameObject[] ObjTestList => mObjTestList;
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[SerializeField]
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private UXImage[] mImgTestList = new UXImage[6];
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public UXImage[] ImgTestList => mImgTestList;
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[SerializeField]
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private CanvasGroup[] mCanvasGroupTestList = new CanvasGroup[6];
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public CanvasGroup[] CanvasGroupTestList => mCanvasGroupTestList;
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#endregion
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#region Controller
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public UXController.ControllerHandle Controller0 { get; private set; }
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public override void Awake()
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{
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base.Awake();
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var controller = gameObject.GetComponent<UXController>();
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Controller0 = controller.GetController("Controller0");
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}
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#endregion
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}
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}
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