AlicizaX/Client/Assets/Scripts/Editor/Localization/LocalizationCSVUtility.cs
2025-04-28 19:45:45 +08:00

167 lines
5.0 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using AlicizaX;
using UnityEditor;
using UnityEngine;
public static class LocalizationCSVUtility
{
const string MainPath = "Assets/Scripts/Editor/Localization/Localization.csv";
const string HotfixPath = "Assets/Scripts/Editor/Localization/HotFixLocalization.csv";
const string MainOut = "Assets/Resources/Localization/";
const string HotfixOut = "Assets/Bundles/Configs/Localization/";
[MenuItem("Tools/Localization/Create CSV Template")]
private static void CreateCSVTemplateMenu()
{
CreateLocalizationTemplate(MainPath);
CreateLocalizationTemplate(HotfixPath);
}
public static void CreateLocalizationTemplate(string path)
{
if (string.IsNullOrEmpty(path)) return;
using (StreamWriter sw = new StreamWriter(path, false, Encoding.UTF8))
{
// 写入标题行
var sb = new StringBuilder("Key");
foreach (Language lang in System.Enum.GetValues(typeof(Language)))
{
if (lang == Language.Unspecified) continue;
sb.Append($",{lang}");
}
sw.WriteLine(sb.ToString());
}
AssetDatabase.Refresh(); // 刷新Unity资源目录[3](@ref)
}
[MenuItem("Tools/Localization/Export Localization Files")]
private static void ExportLocalizationMenu()
{
ExportLocalizationFiles(MainPath, MainOut);
ExportLocalizationFiles(HotfixPath, HotfixOut);
AssetDatabase.Refresh();
}
private const int KEY_COLUMN = 0;
private const int FIRST_LANG_COLUMN = 1;
public static void ExportLocalizationFiles(string csvPath, string outputDir)
{
var rawData = ParseCSV(csvPath);
if (rawData.Count == 0)
{
Debug.LogError("CSV文件内容为空");
return;
}
var missingValues = new List<string>();
// 解析首行获取语言列表
string[] header = rawData[0];
List<string> langs = new List<string>();
for (int i = FIRST_LANG_COLUMN; i < header.Length; i++)
{
langs.Add(header[i]);
}
// 初始化语言字典
Dictionary<string, Dictionary<string, string>> langDict = new Dictionary<string, Dictionary<string, string>>();
foreach (string lang in langs)
{
langDict[lang] = new Dictionary<string, string>();
}
// 处理数据行(从第二行开始)
for (int rowIndex = 1; rowIndex < rawData.Count; rowIndex++)
{
string[] row = rawData[rowIndex];
if (row.Length == 0) continue;
string key = row[KEY_COLUMN];
if (string.IsNullOrEmpty(key)) continue;
for (int col = FIRST_LANG_COLUMN; col < row.Length; col++)
{
int langIndex = col - FIRST_LANG_COLUMN;
if (langIndex >= langs.Count) break;
string lang = langs[langIndex];
string value = row[col];
if (string.IsNullOrEmpty(value))
{
missingValues.Add($"[Missing] Key:{key} Lang:{lang}");
continue;
}
// 覆盖重复key的警告
if (langDict[lang].ContainsKey(key))
{
Debug.LogWarning($"Key '{key}' already exists in {lang}, will be overwritten");
}
langDict[lang][key] = value;
}
}
if (!Directory.Exists(outputDir))
{
Directory.CreateDirectory(outputDir);
}
// 导出JSON文件
foreach (var lang in langDict)
{
if (lang.Value.Count == 0) continue;
// 手动构建JSON格式确保兼容性
var entries = lang.Value.Select(kvp =>
$" \"{EscapeJson(kvp.Key)}\": \"{EscapeJson(kvp.Value)}\"");
string json = "{\n" + string.Join(",\n", entries) + "\n}";
string outputPath = Path.Combine(outputDir, $"{lang.Key}.json");
File.WriteAllText(outputPath, json, Encoding.UTF8);
}
// 显示缺失值警告
if (missingValues.Count > 0)
{
Debug.LogWarning($"Missing {missingValues.Count} translations:\n" +
string.Join("\n", missingValues));
}
}
private static List<string[]> ParseCSV(string path)
{
List<string[]> data = new List<string[]>();
using (StreamReader sr = new StreamReader(path, Encoding.UTF8))
{
while (!sr.EndOfStream)
{
string line = sr.ReadLine();
if (string.IsNullOrEmpty(line)) continue;
data.Add(line.Split(','));
}
}
return data;
}
private static string EscapeJson(string input)
{
return input.Replace("\\", "\\\\")
.Replace("\"", "\\\"")
.Replace("\n", "\\n")
.Replace("\r", "\\r");
}
}