AlicizaX/Client/Packages/com.alicizax.unity.resource/Runtime/Resource/Reference/AssetsReference.cs
2025-04-28 19:45:45 +08:00

145 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using AlicizaX;
using UnityEngine;
using UnityEngine.Serialization;
using Object = UnityEngine.Object;
namespace AlicizaX.Resource.Runtime
{
[Serializable]
public struct AssetsRefInfo
{
public int instanceId;
public Object refAsset;
public AssetsRefInfo(Object refAsset)
{
this.refAsset = refAsset;
instanceId = this.refAsset.GetInstanceID();
}
}
public sealed class AssetsReference : MonoBehaviour
{
[SerializeField]
private GameObject sourceGameObject;
[SerializeField]
private List<AssetsRefInfo> refAssetInfoList;
private IResourceModule _resourceModule;
private void OnDestroy()
{
if (_resourceModule == null)
{
_resourceModule = ModuleSystem.GetModule<IResourceModule>();
}
if (_resourceModule == null)
{
throw new GameFrameworkException($"resourceModule is null.");
}
if (sourceGameObject != null)
{
_resourceModule.UnloadAsset(sourceGameObject);
}
ReleaseRefAssetInfoList();
}
private void ReleaseRefAssetInfoList()
{
if (refAssetInfoList != null)
{
foreach (var refInfo in refAssetInfoList)
{
_resourceModule.UnloadAsset(refInfo.refAsset);
}
refAssetInfoList.Clear();
}
}
public AssetsReference Ref(GameObject source, IResourceModule resourceModule = null)
{
if (source == null)
{
throw new GameFrameworkException($"Source gameObject is null.");
}
if (source.scene.name != null)
{
throw new GameFrameworkException($"Source gameObject is in scene.");
}
_resourceModule = resourceModule;
sourceGameObject = source;
return this;
}
public AssetsReference Ref<T>(T source, IResourceModule resourceModule = null) where T : UnityEngine.Object
{
if (source == null)
{
throw new GameFrameworkException($"Source gameObject is null.");
}
_resourceModule = resourceModule;
if (refAssetInfoList == null)
{
refAssetInfoList = new List<AssetsRefInfo>();
}
refAssetInfoList.Add(new AssetsRefInfo(source));
return this;
}
public static AssetsReference Instantiate(GameObject source, Transform parent = null, IResourceModule resourceModule = null)
{
if (source == null)
{
throw new GameFrameworkException($"Source gameObject is null.");
}
if (source.scene.name != null)
{
throw new GameFrameworkException($"Source gameObject is in scene.");
}
GameObject instance = Object.Instantiate(source, parent);
return instance.AddComponent<AssetsReference>().Ref(source, resourceModule);
}
public static AssetsReference Ref(GameObject source, GameObject instance, IResourceModule resourceModule = null)
{
if (source == null)
{
throw new GameFrameworkException($"Source gameObject is null.");
}
if (source.scene.name != null)
{
throw new GameFrameworkException($"Source gameObject is in scene.");
}
var comp = instance.GetComponent<AssetsReference>();
return comp ? comp : instance.AddComponent<AssetsReference>().Ref(source, resourceModule);
}
public static AssetsReference Ref<T>(T source, GameObject instance, IResourceModule resourceModule = null) where T : UnityEngine.Object
{
if (source == null)
{
throw new GameFrameworkException($"Source gameObject is null.");
}
var comp = instance.GetComponent<AssetsReference>();
return comp ? comp : instance.AddComponent<AssetsReference>().Ref(source, resourceModule);
}
}
}