AlicizaX/Client/Assets/Scripts/Hotfix/GameLogic/UI/Generate/ui_UILoadUpdateWindow.cs
陈思海 7a4d51f17c 优化
1.InputGlyph组件绑定整合
2.自动分析复合引用 动态切换绑定类型 移除旧的复杂多组件
3.增加热键测试
2026-03-20 13:51:22 +08:00

47 lines
1.0 KiB
C#

using AlicizaX.UI;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using AlicizaX.UI.Runtime;
namespace Game.UI
{
[UIRes(ui_UILoadUpdateWindow.ResTag, EUIResLoadType.AssetBundle)]
public class ui_UILoadUpdateWindow : UIHolderObjectBase
{
public const string ResTag = "UILoadUpdateWindow";
#region Generated by Script Tool
[SerializeField]
private UXButton mBtnETest;
public UXButton BtnETest => mBtnETest;
[SerializeField]
private UXButton mBtnEscTest;
public UXButton BtnEscTest => mBtnEscTest;
[SerializeField]
private UXButton mBtnQTest;
public UXButton BtnQTest => mBtnQTest;
[SerializeField]
private UXButton mBtnTest;
public UXButton BtnTest => mBtnTest;
[SerializeField]
private UXImage mImgBackGround;
public UXImage ImgBackGround => mImgBackGround;
[SerializeField]
private RecyclerView mScrollViewTestList;
public RecyclerView ScrollViewTestList => mScrollViewTestList;
[SerializeField]
private TextMeshProUGUI mTextTitl;
public TextMeshProUGUI TextTitl => mTextTitl;
#endregion
}
}