41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using AlicizaX.Editor;
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using AlicizaX.Localization.Runtime;
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using AlicizaX.Runtime;
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using UnityEditor;
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namespace AlicizaX.Localization.Editor
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{
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[CustomEditor(typeof(LocalizationComponent))]
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internal sealed class LocalizationComponentInspector : ComponentTypeComponentInspector
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{
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private SerializedProperty _language;
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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serializedObject.Update();
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serializedObject.ApplyModifiedProperties();
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Language language = (Language)EditorGUILayout.EnumPopup("语言", (Language)_language.enumValueIndex);
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if ((int)language != _language.enumValueIndex)
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{
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_language.enumValueIndex = (int)language;
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}
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Repaint();
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}
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protected override void RefreshTypeNames()
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{
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RefreshComponentTypeNames(typeof(ILocalizationManager));
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}
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protected override void Enable()
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{
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base.Enable();
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_language = serializedObject.FindProperty("_language");
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}
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}
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}
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