AlicizaX/Client/Packages/com.alicizax.unity.resource/Runtime/Update/EventArgs/AssetPatchManifestUpdateFailedEventArgs.cs
2025-01-24 16:21:00 +08:00

46 lines
1.3 KiB
C#

using AlicizaX.Event.Runtime;
using AlicizaX.Runtime;
namespace AlicizaX.Resource.Runtime
{
/// <summary>
/// 补丁清单更新失败
/// </summary>
[UnityEngine.Scripting.Preserve]
public sealed class AssetPatchManifestUpdateFailedEventArgs : GameEventArgs
{
public override void Clear()
{
Error = null;
}
/// <summary>
/// 补丁清单更新失败事件编号
/// </summary>
public static readonly string EventId = typeof(AssetPatchManifestUpdateFailedEventArgs).FullName;
public override string Id
{
get { return EventId; }
}
/// <summary>
/// 错误信息
/// </summary>
public string Error { get; private set; }
/// <summary>
/// 创建补丁清单更新失败
/// </summary>
/// <param name="packageName">包名称</param>
/// <param name="error">错误信息</param>
/// <returns></returns>
public static AssetPatchManifestUpdateFailedEventArgs Create(string error)
{
var assetPatchManifestUpdateFailed = ReferencePool.Acquire<AssetPatchManifestUpdateFailedEventArgs>();
assetPatchManifestUpdateFailed.Error = error;
return assetPatchManifestUpdateFailed;
}
}
}