AlicizaX/Client/Assets/Scripts/Hotfix/GameLogic/UI/Generate/ui_UILoadUpdateWindow.cs
2025-11-19 13:05:11 +08:00

49 lines
1.2 KiB
C#

using UnityEngine;
using System.Collections.Generic;
using UnityEngine.UI;
using TMPro;
using AlicizaX.UI.Runtime;
namespace Game.UI
{
[UIRes(ui_UILoadUpdateWindow.ResTag, EUIResLoadType.AssetBundle)]
public class ui_UILoadUpdateWindow : UIHolderObjectBase
{
public const string ResTag = "UILoadUpdateWindow";
#region Generated by Script Tool
[SerializeField]
private Image mImgBackGround;
public Image ImgBackGround => mImgBackGround;
[SerializeField]
private UXButton mBtnTest;
public UXButton BtnTest => mBtnTest;
[SerializeField]
private TextMeshProUGUI mTextTitl;
public TextMeshProUGUI TextTitl => mTextTitl;
[SerializeField]
private UXTextMeshPro mTextGameTitle;
public UXTextMeshPro TextGameTitle => mTextGameTitle;
[SerializeField]
private GameObject[] mObjTestList = new GameObject[5];
public GameObject[] ObjTestList => mObjTestList;
[SerializeField]
private UXImage[] mImgTestList = new UXImage[5];
public UXImage[] ImgTestList => mImgTestList;
[SerializeField]
private CanvasGroup[] mCanvasGroupTestList = new CanvasGroup[5];
public CanvasGroup[] CanvasGroupTestList => mCanvasGroupTestList;
[SerializeField]
private GameObject mObjLobb;
public GameObject ObjLobb => mObjLobb;
#endregion
}
}