AlicizaX/Client/Assets/Scripts/CustomeModule/InputGlyph/InputActionReader.cs
陈思海 88af70ff61 add InputReader
#add
-ReadButton
-ReadOnce
-ReadInput
-ReadTog
2026-03-18 13:33:46 +08:00

222 lines
6.5 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public static class InputActionReader
{
private readonly struct InputReadKey : IEquatable<InputReadKey>
{
public readonly string ActionName;
public readonly int OwnerId;
public readonly string OwnerKey;
public InputReadKey(string actionName, int ownerId)
{
ActionName = actionName ?? string.Empty;
OwnerId = ownerId;
OwnerKey = string.Empty;
}
public InputReadKey(string actionName, string ownerKey)
{
ActionName = actionName ?? string.Empty;
OwnerId = 0;
OwnerKey = ownerKey ?? string.Empty;
}
public bool Equals(InputReadKey other)
{
return OwnerId == other.OwnerId
&& string.Equals(ActionName, other.ActionName, StringComparison.Ordinal)
&& string.Equals(OwnerKey, other.OwnerKey, StringComparison.Ordinal);
}
public override bool Equals(object obj)
{
return obj is InputReadKey other && Equals(other);
}
public override int GetHashCode()
{
unchecked
{
int hashCode = 17;
hashCode = (hashCode * 31) + OwnerId;
hashCode = (hashCode * 31) + StringComparer.Ordinal.GetHashCode(ActionName);
hashCode = (hashCode * 31) + StringComparer.Ordinal.GetHashCode(OwnerKey);
return hashCode;
}
}
}
private static readonly HashSet<InputReadKey> PressedKeys = new();
private static readonly HashSet<InputReadKey> ToggledKeys = new();
public static T ReadValue<T>(string actionName) where T : struct
{
return ResolveAction(actionName).ReadValue<T>();
}
public static object ReadValue(string actionName)
{
return ResolveAction(actionName).ReadValueAsObject();
}
public static bool TryReadValue<T>(string actionName, out T value) where T : struct
{
InputAction inputAction = ResolveAction(actionName);
if (inputAction.IsPressed())
{
value = inputAction.ReadValue<T>();
return true;
}
value = default;
return false;
}
public static bool TryReadValue(string actionName, out object value)
{
InputAction inputAction = ResolveAction(actionName);
if (inputAction.IsPressed())
{
value = inputAction.ReadValueAsObject();
return true;
}
value = default;
return false;
}
public static bool TryReadValueOnce<T>(UnityEngine.Object owner, string actionName, out T value) where T : struct
{
if (owner == null)
{
value = default;
return false;
}
return TryReadValueOnceInternal(new InputReadKey(actionName, owner.GetInstanceID()), actionName, out value);
}
public static bool ReadButton(string actionName)
{
InputAction inputAction = ResolveAction(actionName);
if (inputAction.type == InputActionType.Button)
{
return Convert.ToBoolean(inputAction.ReadValueAsObject());
}
throw new NotSupportedException("[InputActionReader] The Input Action must be a button type.");
}
public static bool ReadButtonOnce(UnityEngine.Object owner, string actionName)
{
return owner != null && ReadButtonOnce(owner.GetInstanceID(), actionName);
}
public static bool ReadButtonOnce(int instanceID, string actionName)
{
return ReadButtonOnceInternal(new InputReadKey(actionName, instanceID), actionName);
}
public static bool ReadButtonOnce(string key, string actionName)
{
return ReadButtonOnceInternal(new InputReadKey(actionName, key), actionName);
}
public static bool ReadButtonToggle(UnityEngine.Object owner, string actionName)
{
return owner != null && ReadButtonToggle(owner.GetInstanceID(), actionName);
}
public static bool ReadButtonToggle(int instanceID, string actionName)
{
return ReadButtonToggleInternal(new InputReadKey(actionName, instanceID), actionName);
}
public static bool ReadButtonToggle(string key, string actionName)
{
return ReadButtonToggleInternal(new InputReadKey(actionName, key), actionName);
}
public static void ResetToggledButton(string key, string actionName)
{
ToggledKeys.Remove(new InputReadKey(actionName, key));
}
public static void ResetToggledButton(string actionName)
{
if (string.IsNullOrEmpty(actionName) || ToggledKeys.Count == 0)
{
return;
}
InputReadKey[] snapshot = new InputReadKey[ToggledKeys.Count];
ToggledKeys.CopyTo(snapshot);
for (int i = 0; i < snapshot.Length; i++)
{
if (string.Equals(snapshot[i].ActionName, actionName, StringComparison.Ordinal))
{
ToggledKeys.Remove(snapshot[i]);
}
}
}
public static void ResetToggledButtons()
{
ToggledKeys.Clear();
}
private static InputAction ResolveAction(string actionName)
{
return InputBindingManager.Action(actionName)
?? throw new InvalidOperationException($"[InputActionReader] Action '{actionName}' is not available.");
}
private static bool TryReadValueOnceInternal<T>(InputReadKey readKey, string actionName, out T value) where T : struct
{
InputAction inputAction = ResolveAction(actionName);
if (inputAction.IsPressed())
{
if (PressedKeys.Add(readKey))
{
value = inputAction.ReadValue<T>();
return true;
}
}
else
{
PressedKeys.Remove(readKey);
}
value = default;
return false;
}
private static bool ReadButtonOnceInternal(InputReadKey readKey, string actionName)
{
if (ReadButton(actionName))
{
return PressedKeys.Add(readKey);
}
PressedKeys.Remove(readKey);
return false;
}
private static bool ReadButtonToggleInternal(InputReadKey readKey, string actionName)
{
if (ReadButtonOnceInternal(readKey, actionName))
{
if (!ToggledKeys.Add(readKey))
{
ToggledKeys.Remove(readKey);
}
}
return ToggledKeys.Contains(readKey);
}
}