49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using AlicizaX.UI;
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using UnityEngine;
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using UnityEngine.UI;
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using AlicizaX.UI.Runtime;
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namespace Game.UI
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{
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[UIRes(ui_UILoadUpdateWindow.ResTag, EUIResLoadType.AssetBundle)]
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public class ui_UILoadUpdateWindow : UIHolderObjectBase
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{
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public const string ResTag = "UILoadUpdateWindow";
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#region Generated by Script Tool
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[SerializeField]
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private UXButton mBtnETest;
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public UXButton BtnETest => mBtnETest;
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[SerializeField]
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private UXButton mBtnEscTest;
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public UXButton BtnEscTest => mBtnEscTest;
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[SerializeField]
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private UXButton mBtnQTest;
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public UXButton BtnQTest => mBtnQTest;
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[SerializeField]
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private UXButton mBtnTest;
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public UXButton BtnTest => mBtnTest;
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[SerializeField]
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private Image mImgBackGround;
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public Image ImgBackGround => mImgBackGround;
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[SerializeField]
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private RecyclerView mScrollViewTestList;
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public RecyclerView ScrollViewTestList => mScrollViewTestList;
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#endregion
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public UXController.ControllerDefinition CtlLevel { get; private set; }
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public override void Awake()
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{
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base.Awake();
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var ctl = gameObject.GetComponent<UXController>();
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CtlLevel = ctl.GetControllerByName("ctlLevel");
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}
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}
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}
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