55 lines
1.1 KiB
C#
55 lines
1.1 KiB
C#
using AlicizaX;
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using AlicizaX.Resource.Runtime;
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using AlicizaX.UI.Runtime;
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using Cysharp.Threading.Tasks;
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using Game.UI;
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using GameLogic.Event;
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using UnityEngine;
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[UIUpdate]
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[Window(UILayer.UI, false, 160)]
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public class UILoadUpdate : UITabWindow<ui_UILoadUpdateWindow>
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{
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protected override void OnInitialize()
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{
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baseui.ImgBackGround.color = Color.gray;
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baseui.BtnTest.onClick.AddListener(OnTestClick);
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}
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protected override void OnRegisterEvent(EventListenerProxy proxy)
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{
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proxy.AddUIEvent<TestUIOpenEvent>(OnHandleTestUIOpenEevent);
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}
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private void OnHandleTestUIOpenEevent(TestUIOpenEvent obj)
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{
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}
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private void OnTestClick()
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{
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EventPublisher.Publish(new TestUIOpenEvent("Test", false));
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}
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public async UniTask TestFuncA()
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{
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await UniTask.Delay(1000);
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Debug.Log("TestFuncA");
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}
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public void TestFuncB()
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{
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TestFuncA();
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Debug.Log("TestFuncB");
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}
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protected override void OnOpen()
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{
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Debug.Log("OnOpen");
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}
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protected override void OnClose()
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{
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Debug.Log("OnClose");
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}
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}
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