AlicizaX/Client/Packages/com.alicizax.unity.ui/Runtime/UI/UIBase/UIBase.Widget.cs
2025-03-04 18:40:14 +08:00

119 lines
3.2 KiB
C#

using System;
using System.Buffers;
using System.Collections.Generic;
using AlicizaX.Runtime;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Pool;
namespace AlicizaX.UI.Runtime
{
public abstract partial class UIBase
{
private readonly Dictionary<UIBase, UIMetadata> _children = new();
private void UpdateChildren()
{
var values = _children.Values; // O(1) 操作
foreach (var meta in values)
{
if (meta.View.State == UIState.Opened)
{
meta.View.InternalUpdate();
}
}
}
private void DestroyAllChildren()
{
var temp = ArrayPool<UIMetadata>.Shared.Rent(_children.Count);
try
{
int i = 0;
foreach (var kvp in _children)
{
temp[i++] = kvp.Value;
}
for (int j = 0; j < i; j++)
{
temp[j].Dispose();
}
}
finally
{
ArrayPool<UIMetadata>.Shared.Return(temp);
}
_children.Clear();
}
private void ChildVisible(bool value)
{
foreach (var meta in _children.Values)
{
var view = meta.View;
if (view.State == UIState.Opened)
{
view.Visible = value;
}
}
}
protected T CreateWidget<T>(Transform parent) where T : UIWidget
{
UIMetadata metadata = MetaTypeCache<T>.Metadata;
metadata.CreateUI();
UILoaderFactory.LoadUIResourcesSync(metadata, parent, this);
ProcessWidget(metadata);
return (T)metadata.View;
}
protected T CreateWidget<T>(UIHolderObjectBase holder) where T : UIWidget
{
UIMetadata metadata = MetaTypeCache<T>.Metadata;
metadata.CreateUI();
UIWidget widget = (UIWidget)metadata.View;
widget.BindUIHolder(holder.gameObject, this);
ProcessWidget(metadata);
return (T)widget;
}
protected async UniTask<T> CreateWidgetAsync<T>(Transform parent) where T : UIBase
{
UIMetadata metadata = MetaTypeCache<T>.Metadata;
metadata.CreateUI();
await UILoaderFactory.LoadUIResourcesAsync(metadata, parent, this);
ProcessWidget(metadata);
return (T)metadata.View;
}
private void ProcessWidget(UIMetadata meta)
{
AddWidget(meta);
meta.View.InternalInitlized();
if (meta.View.Holder.Visible)
{
meta.View.InternalOpen();
}
}
private void AddWidget(UIMetadata meta)
{
if (!_children.TryAdd(meta.View, meta))
{
meta.Dispose();
Log.Warning("Already has widget:{0}", meta.View);
}
}
public void RemoveWidget(UIBase widget)
{
if (_children.Remove(widget, out var meta))
{
meta.Dispose();
}
}
}
}