AlicizaX/Client/Assets/Scripts/Hotfix/GameLogic/UI/UILoadUpdate.cs
2026-03-11 11:40:00 +08:00

72 lines
1.6 KiB
C#

using System.Collections.Generic;
using AlicizaX;
using AlicizaX.Resource.Runtime;
using AlicizaX.UI;
using AlicizaX.UI.Runtime;
using Cysharp.Threading.Tasks;
using Game.UI;
using GameLogic.Event;
using UnityEngine;
public class TestData : ISimpleViewData
{
public string Name;
}
[UIUpdate]
[Window(UILayer.UI, false, 3)]
public class UILoadUpdate : UITabWindow<ui_UILoadUpdateWindow>
{
private UGList<TestData> _list;
protected override void OnInitialize()
{
_list = UGListCreateHelper.Create<TestData>(baseui.ScrollViewTestList, OnItemClick);
baseui.ImgBackGround.color = Color.gray;
baseui.BtnTest.onClick.AddListener(OnTestClick);
List<TestData> testDataList = new List<TestData>();
for (int i = 0; i < 100; i++)
{
testDataList.Add(new TestData() { Name = $"TestProp:{i}" });
}
_list.Data = testDataList;
}
protected override void OnRegisterEvent(EventListenerProxy proxy)
{
proxy.AddUIEvent<TestUIOpenEvent>(OnHandleTestUIOpenEevent);
}
private void OnHandleTestUIOpenEevent(TestUIOpenEvent obj)
{
}
private void OnItemClick(TestData obj)
{
}
private void OnTestClick()
{
// int index = Random.Range(0, 99);
// Debug.Log(index);
// list.RecyclerView.ScrollTo(index, true);
}
protected override void OnOpen()
{
Debug.Log("OnOpen");
}
protected override void OnClose()
{
Debug.Log("OnClose");
}
protected override void OnDestroy()
{
Debug.Log("OnDestroy");
}
}