75 lines
2.0 KiB
C#
75 lines
2.0 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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using AlicizaX.Config;
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namespace Game.Config
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{
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/// <summary>
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/// 用于设置多立绘的位置和资源获取
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/// </summary>
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public sealed partial class ShowPositionAndResId : Luban.BeanBase
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{
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public ShowPositionAndResId(res.ShowPostion PaintingPostion, string ResId)
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{
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this.PaintingPostion = PaintingPostion;
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this.ResId = ResId;
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PostInit();
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}
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public ShowPositionAndResId(ByteBuf _buf)
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{
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PaintingPostion = (res.ShowPostion)_buf.ReadInt();
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ResId = _buf.ReadString();
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// Localization Key Begin
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// Localization Key End
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PostInit();
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}
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public static ShowPositionAndResId DeserializeShowPositionAndResId(ByteBuf _buf)
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{
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return new ShowPositionAndResId(_buf);
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}
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/// <summary>
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/// 立绘位置
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/// </summary>
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public res.ShowPostion PaintingPostion { private set; get; }
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/// <summary>
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/// 资源ID
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/// </summary>
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public string ResId { private set; get; }
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public const int __ID__ = 419216330;
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public override int GetTypeId() => __ID__;
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public void ResolveRef(TablesComponent tables)
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{
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PostResolveRef();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "paintingPostion:" + PaintingPostion + ","
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+ "resId:" + ResId + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolveRef();
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}
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}
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