AlicizaX/Client/Assets/Scripts/Hotfix/GameProto/Config/Generate/Tables/TbLocalization.cs
陈思海 eb38f67131 init
2025-01-23 19:06:48 +08:00

62 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
using AlicizaX.Config.Runtime;
namespace Game.Config.Tables
{
public partial class TbLocalization : BaseDataTable<Tables.Localization>
{
private readonly System.Func<System.Threading.Tasks.Task<ByteBuf>> _loadFunc;
public TbLocalization(System.Func<System.Threading.Tasks.Task<ByteBuf>> loadFunc)
{
_loadFunc = loadFunc;
}
public override async System.Threading.Tasks.Task LoadAsync()
{
ByteBuf _buf = await _loadFunc();
StringDataMaps.Clear();
DataList.Clear();
for(int n = _buf.ReadSize() ; n > 0 ; --n)
{
Tables.Localization _v;
_v = Tables.Localization.DeserializeLocalization(_buf);
DataList.Add(_v);
StringDataMaps.Add(_v.Key.ToString(), _v);
}
PostInit();
}
public void ResolveRef(TablesComponent tables)
{
foreach(var value in DataList)
{
value.ResolveRef(tables);
}
PostResolveRef();
}
public void TranslateText(System.Func<string, string, string> translator)
{
foreach(var v in DataList)
{
v.TranslateText(translator);
}
}
partial void PostInit();
partial void PostResolveRef();
}
}