257 lines
9.1 KiB
C#
257 lines
9.1 KiB
C#
using AlicizaX;
|
|
using AlicizaX.Fsm;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using AlicizaX.Runtime;
|
|
using UnityEngine;
|
|
|
|
namespace AlicizaX.Fsm.Runtime
|
|
{
|
|
/// <summary>
|
|
/// 有限状态机组件。
|
|
/// </summary>
|
|
[DisallowMultipleComponent]
|
|
[AddComponentMenu("Game Framework/FSM")]
|
|
public sealed class FsmComponent : GameFrameworkComponent
|
|
{
|
|
private IFsmManager m_FsmManager = null;
|
|
|
|
/// <summary>
|
|
/// 获取有限状态机数量。
|
|
/// </summary>
|
|
public int Count
|
|
{
|
|
get { return m_FsmManager.Count; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// 游戏框架组件初始化。
|
|
/// </summary>
|
|
protected override void Awake()
|
|
{
|
|
ImplementationComponentType = Utility.Assembly.GetType(componentType);
|
|
InterfaceComponentType = typeof(IFsmManager);
|
|
base.Awake();
|
|
m_FsmManager = SysModuleCenter.GetModule<IFsmManager>();
|
|
if (m_FsmManager == null)
|
|
{
|
|
Log.Fatal("FSM manager is invalid.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 检查是否存在有限状态机。
|
|
/// </summary>
|
|
/// <typeparam name="T">有限状态机持有者类型。</typeparam>
|
|
/// <returns>是否存在有限状态机。</returns>
|
|
public bool HasFsm<T>() where T : class
|
|
{
|
|
return m_FsmManager.HasFsm<T>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// 检查是否存在有限状态机。
|
|
/// </summary>
|
|
/// <param name="ownerType">有限状态机持有者类型。</param>
|
|
/// <returns>是否存在有限状态机。</returns>
|
|
public bool HasFsm(Type ownerType)
|
|
{
|
|
return m_FsmManager.HasFsm(ownerType);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 检查是否存在有限状态机。
|
|
/// </summary>
|
|
/// <typeparam name="T">有限状态机持有者类型。</typeparam>
|
|
/// <param name="name">有限状态机名称。</param>
|
|
/// <returns>是否存在有限状态机。</returns>
|
|
public bool HasFsm<T>(string name) where T : class
|
|
{
|
|
return m_FsmManager.HasFsm<T>(name);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 检查是否存在有限状态机。
|
|
/// </summary>
|
|
/// <param name="ownerType">有限状态机持有者类型。</param>
|
|
/// <param name="name">有限状态机名称。</param>
|
|
/// <returns>是否存在有限状态机。</returns>
|
|
public bool HasFsm(Type ownerType, string name)
|
|
{
|
|
return m_FsmManager.HasFsm(ownerType, name);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取有限状态机。
|
|
/// </summary>
|
|
/// <typeparam name="T">有限状态机持有者类型。</typeparam>
|
|
/// <returns>要获取的有限状态机。</returns>
|
|
public IFsm<T> GetFsm<T>() where T : class
|
|
{
|
|
return m_FsmManager.GetFsm<T>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取有限状态机。
|
|
/// </summary>
|
|
/// <param name="ownerType">有限状态机持有者类型。</param>
|
|
/// <returns>要获取的有限状态机。</returns>
|
|
public FsmBase GetFsm(Type ownerType)
|
|
{
|
|
return m_FsmManager.GetFsm(ownerType);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取有限状态机。
|
|
/// </summary>
|
|
/// <typeparam name="T">有限状态机持有者类型。</typeparam>
|
|
/// <param name="name">有限状态机名称。</param>
|
|
/// <returns>要获取的有限状态机。</returns>
|
|
public IFsm<T> GetFsm<T>(string name) where T : class
|
|
{
|
|
return m_FsmManager.GetFsm<T>(name);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取有限状态机。
|
|
/// </summary>
|
|
/// <param name="ownerType">有限状态机持有者类型。</param>
|
|
/// <param name="name">有限状态机名称。</param>
|
|
/// <returns>要获取的有限状态机。</returns>
|
|
public FsmBase GetFsm(Type ownerType, string name)
|
|
{
|
|
return m_FsmManager.GetFsm(ownerType, name);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取所有有限状态机。
|
|
/// </summary>
|
|
public FsmBase[] GetAllFsmList()
|
|
{
|
|
return m_FsmManager.GetAllFsms();
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取所有有限状态机。
|
|
/// </summary>
|
|
/// <param name="results">所有有限状态机。</param>
|
|
public void GetAllFsmList(List<FsmBase> results)
|
|
{
|
|
m_FsmManager.GetAllFsms(results);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建有限状态机。
|
|
/// </summary>
|
|
/// <typeparam name="T">有限状态机持有者类型。</typeparam>
|
|
/// <param name="owner">有限状态机持有者。</param>
|
|
/// <param name="states">有限状态机状态集合。</param>
|
|
/// <returns>要创建的有限状态机。</returns>
|
|
public IFsm<T> CreateFsm<T>(T owner, params FsmState<T>[] states) where T : class
|
|
{
|
|
return m_FsmManager.CreateFsm(owner, states);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建有限状态机。
|
|
/// </summary>
|
|
/// <typeparam name="T">有限状态机持有者类型。</typeparam>
|
|
/// <param name="name">有限状态机名称。</param>
|
|
/// <param name="owner">有限状态机持有者。</param>
|
|
/// <param name="states">有限状态机状态集合。</param>
|
|
/// <returns>要创建的有限状态机。</returns>
|
|
public IFsm<T> CreateFsm<T>(string name, T owner, params FsmState<T>[] states) where T : class
|
|
{
|
|
return m_FsmManager.CreateFsm(name, owner, states);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建有限状态机。
|
|
/// </summary>
|
|
/// <typeparam name="T">有限状态机持有者类型。</typeparam>
|
|
/// <param name="owner">有限状态机持有者。</param>
|
|
/// <param name="states">有限状态机状态集合。</param>
|
|
/// <returns>要创建的有限状态机。</returns>
|
|
public IFsm<T> CreateFsm<T>(T owner, List<FsmState<T>> states) where T : class
|
|
{
|
|
return m_FsmManager.CreateFsm(owner, states);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 创建有限状态机。
|
|
/// </summary>
|
|
/// <typeparam name="T">有限状态机持有者类型。</typeparam>
|
|
/// <param name="name">有限状态机名称。</param>
|
|
/// <param name="owner">有限状态机持有者。</param>
|
|
/// <param name="states">有限状态机状态集合。</param>
|
|
/// <returns>要创建的有限状态机。</returns>
|
|
public IFsm<T> CreateFsm<T>(string name, T owner, List<FsmState<T>> states) where T : class
|
|
{
|
|
return m_FsmManager.CreateFsm(name, owner, states);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 销毁有限状态机。
|
|
/// </summary>
|
|
/// <typeparam name="T">有限状态机持有者类型。</typeparam>
|
|
/// <returns>是否销毁有限状态机成功。</returns>
|
|
public bool DestroyFsm<T>() where T : class
|
|
{
|
|
return m_FsmManager.DestroyFsm<T>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// 销毁有限状态机。
|
|
/// </summary>
|
|
/// <param name="ownerType">有限状态机持有者类型。</param>
|
|
/// <returns>是否销毁有限状态机成功。</returns>
|
|
public bool DestroyFsm(Type ownerType)
|
|
{
|
|
return m_FsmManager.DestroyFsm(ownerType);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 销毁有限状态机。
|
|
/// </summary>
|
|
/// <typeparam name="T">有限状态机持有者类型。</typeparam>
|
|
/// <param name="name">要销毁的有限状态机名称。</param>
|
|
/// <returns>是否销毁有限状态机成功。</returns>
|
|
public bool DestroyFsm<T>(string name) where T : class
|
|
{
|
|
return m_FsmManager.DestroyFsm<T>(name);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 销毁有限状态机。
|
|
/// </summary>
|
|
/// <param name="ownerType">有限状态机持有者类型。</param>
|
|
/// <param name="name">要销毁的有限状态机名称。</param>
|
|
/// <returns>是否销毁有限状态机成功。</returns>
|
|
public bool DestroyFsm(Type ownerType, string name)
|
|
{
|
|
return m_FsmManager.DestroyFsm(ownerType, name);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 销毁有限状态机。
|
|
/// </summary>
|
|
/// <typeparam name="T">有限状态机持有者类型。</typeparam>
|
|
/// <param name="fsm">要销毁的有限状态机。</param>
|
|
/// <returns>是否销毁有限状态机成功。</returns>
|
|
public bool DestroyFsm<T>(IFsm<T> fsm) where T : class
|
|
{
|
|
return m_FsmManager.DestroyFsm(fsm);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 销毁有限状态机。
|
|
/// </summary>
|
|
/// <param name="fsm">要销毁的有限状态机。</param>
|
|
/// <returns>是否销毁有限状态机成功。</returns>
|
|
public bool DestroyFsm(FsmBase fsm)
|
|
{
|
|
return m_FsmManager.DestroyFsm(fsm);
|
|
}
|
|
}
|
|
} |