83 lines
2.6 KiB
C#
83 lines
2.6 KiB
C#
using AlicizaX.Event.Runtime;
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using AlicizaX.Runtime;
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using YooAsset;
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namespace AlicizaX.Scene.Runtime
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{
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/// <summary>
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/// 加载场景失败事件。
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/// </summary>
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public sealed class LoadSceneFailureEventArgs : GameEventArgs
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{
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/// <summary>
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/// 加载场景失败事件编号。
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/// </summary>
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public static readonly string EventId = typeof(LoadSceneFailureEventArgs).FullName;
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/// <summary>
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/// 初始化加载场景失败事件的新实例。
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/// </summary>
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public LoadSceneFailureEventArgs()
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{
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SceneAssetName = null;
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ErrorMessage = null;
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UserData = null;
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}
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/// <summary>
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/// 获取加载场景失败事件编号。
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/// </summary>
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public override string Id
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{
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get { return EventId; }
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}
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/// <summary>
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/// 获取场景资源名称。
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/// </summary>
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public string SceneAssetName { get; private set; }
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/// <summary>
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/// 获取错误信息。
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/// </summary>
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public string ErrorMessage { get; private set; }
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/// <summary>
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/// 获取用户自定义数据。
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/// </summary>
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public object UserData { get; private set; }
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/// <summary>
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/// 获取加载场景状态
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/// </summary>
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public EOperationStatus Status { get; private set; }
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/// <summary>
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/// 创建加载场景失败事件。
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/// </summary>
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/// <param name="sceneAssetName">场景资源名称。</param>
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/// <param name="errorMessage">错误信息。</param>
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/// <param name="userData">用户自定义数据。</param>
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/// <returns>创建的加载场景失败事件。</returns>
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public static LoadSceneFailureEventArgs Create(string sceneAssetName, EOperationStatus status, string errorMessage, object userData)
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{
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LoadSceneFailureEventArgs loadSceneFailureEventArgs = ReferencePool.Acquire<LoadSceneFailureEventArgs>();
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loadSceneFailureEventArgs.SceneAssetName = sceneAssetName;
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loadSceneFailureEventArgs.ErrorMessage = errorMessage;
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loadSceneFailureEventArgs.UserData = userData;
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loadSceneFailureEventArgs.Status = status;
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return loadSceneFailureEventArgs;
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}
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/// <summary>
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/// 清理加载场景失败事件。
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/// </summary>
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public override void Clear()
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{
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SceneAssetName = null;
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ErrorMessage = null;
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UserData = null;
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Status = EOperationStatus.None;
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}
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}
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} |