75 lines
2.3 KiB
C#
75 lines
2.3 KiB
C#
using AlicizaX.Event.Runtime;
|
|
using AlicizaX.Runtime;
|
|
|
|
namespace AlicizaX.Scene.Runtime
|
|
{
|
|
/// <summary>
|
|
/// 加载场景成功事件。
|
|
/// </summary>
|
|
public sealed class LoadSceneSuccessEventArgs : GameEventArgs
|
|
{
|
|
/// <summary>
|
|
/// 加载场景成功事件编号。
|
|
/// </summary>
|
|
public static readonly string EventId = typeof(LoadSceneSuccessEventArgs).FullName;
|
|
|
|
/// <summary>
|
|
/// 初始化加载场景成功事件的新实例。
|
|
/// </summary>
|
|
public LoadSceneSuccessEventArgs()
|
|
{
|
|
SceneAssetName = null;
|
|
Duration = 0f;
|
|
UserData = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取加载场景成功事件编号。
|
|
/// </summary>
|
|
public override string Id
|
|
{
|
|
get { return EventId; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取场景资源名称。
|
|
/// </summary>
|
|
public string SceneAssetName { get; private set; }
|
|
|
|
/// <summary>
|
|
/// 获取加载持续时间。
|
|
/// </summary>
|
|
public float Duration { get; private set; }
|
|
|
|
/// <summary>
|
|
/// 获取用户自定义数据。
|
|
/// </summary>
|
|
public object UserData { get; private set; }
|
|
|
|
/// <summary>
|
|
/// 创建加载场景成功事件。
|
|
/// </summary>
|
|
/// <param name="sceneAssetName">场景资源名称。</param>
|
|
/// <param name="duration">加载持续时间。</param>
|
|
/// <param name="userData">用户自定义数据。</param>
|
|
/// <returns>创建的加载场景成功事件。</returns>
|
|
public static LoadSceneSuccessEventArgs Create(string sceneAssetName, float duration, object userData)
|
|
{
|
|
LoadSceneSuccessEventArgs loadSceneSuccessEventArgs = ReferencePool.Acquire<LoadSceneSuccessEventArgs>();
|
|
loadSceneSuccessEventArgs.SceneAssetName = sceneAssetName;
|
|
loadSceneSuccessEventArgs.Duration = duration;
|
|
loadSceneSuccessEventArgs.UserData = userData;
|
|
return loadSceneSuccessEventArgs;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 清理加载场景成功事件。
|
|
/// </summary>
|
|
public override void Clear()
|
|
{
|
|
SceneAssetName = null;
|
|
Duration = 0f;
|
|
UserData = null;
|
|
}
|
|
}
|
|
} |