AlicizaX/Client/Packages/com.alicizax.unity.scene/Runtime/EventArgs/UnloadSceneSuccessEventArgs.cs
陈思海 eb38f67131 init
2025-01-23 19:06:48 +08:00

66 lines
2.0 KiB
C#

using AlicizaX.Event.Runtime;
using AlicizaX.Runtime;
namespace AlicizaX.Scene.Runtime
{
/// <summary>
/// 卸载场景成功事件。
/// </summary>
public sealed class UnloadSceneSuccessEventArgs : GameEventArgs
{
/// <summary>
/// 加载场景成功事件编号。
/// </summary>
public static readonly string EventId = typeof(UnloadSceneSuccessEventArgs).FullName;
/// <summary>
/// 初始化卸载场景成功事件的新实例。
/// </summary>
public UnloadSceneSuccessEventArgs()
{
SceneAssetName = null;
UserData = null;
}
/// <summary>
/// 获取加载场景成功事件编号。
/// </summary>
public override string Id
{
get { return EventId; }
}
/// <summary>
/// 获取场景资源名称。
/// </summary>
public string SceneAssetName { get; private set; }
/// <summary>
/// 获取用户自定义数据。
/// </summary>
public object UserData { get; private set; }
/// <summary>
/// 创建卸载场景成功事件。
/// </summary>
/// <param name="sceneAssetName">场景资源名称。</param>
/// <param name="userData">用户自定义数据。</param>
/// <returns>创建的卸载场景成功事件。</returns>
public static UnloadSceneSuccessEventArgs Create(string sceneAssetName, object userData)
{
UnloadSceneSuccessEventArgs unloadSceneSuccessEventArgs = ReferencePool.Acquire<UnloadSceneSuccessEventArgs>();
unloadSceneSuccessEventArgs.SceneAssetName = sceneAssetName;
unloadSceneSuccessEventArgs.UserData = userData;
return unloadSceneSuccessEventArgs;
}
/// <summary>
/// 清理卸载场景成功事件。
/// </summary>
public override void Clear()
{
SceneAssetName = null;
UserData = null;
}
}
}