66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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[RequireComponent(typeof(UXButton))]
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public sealed class InputGlyphIHotkeyTrigger : InputGlyphBehaviourBase
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{
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[SerializeField] private Component button;
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[SerializeField] private string compositePartName;
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[SerializeField] private Image targetImage;
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private Sprite _cachedSprite;
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#if UNITY_EDITOR
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private void OnValidate()
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{
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if (button == null && TryGetComponent(typeof(IHotkeyTrigger), out Component c))
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{
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button = c;
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}
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}
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#endif
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protected override void OnEnable()
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{
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if (button == null && TryGetComponent(typeof(IHotkeyTrigger), out Component c))
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{
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button = c;
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}
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if (targetImage == null)
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{
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targetImage = GetComponent<Image>();
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}
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base.OnEnable();
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}
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protected override void RefreshGlyph()
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{
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InputActionReference actionReference = button != null ? (button as IHotkeyTrigger).HotkeyAction : null;
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if (actionReference == null || actionReference.action == null || targetImage == null)
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{
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if (targetImage != null && _cachedSprite != null)
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{
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_cachedSprite = null;
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targetImage.sprite = null;
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}
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return;
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}
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bool hasSprite = GlyphService.TryGetUISpriteForActionPath(actionReference, compositePartName, CurrentCategory, out Sprite sprite);
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if (!hasSprite)
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{
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sprite = null;
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}
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if (_cachedSprite != sprite)
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{
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_cachedSprite = sprite;
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targetImage.sprite = sprite;
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}
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}
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}
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