AlicizaX/Client/Assets/Scripts/Startup/Framework/Procedure/PatchUpdater/ProcedureUpdateStaticVersion.cs
2025-07-11 21:00:00 +08:00

42 lines
1.4 KiB
C#

using System.Collections;
using Cysharp.Threading.Tasks;
using AlicizaX.Resource.Runtime;
using AlicizaX;
using UnityEngine;
using YooAsset;
namespace Unity.Startup.Procedure
{
internal sealed class ProcedureUpdateStaticVersion : StateBase<UpdateProcedureState>
{
protected override void OnEnter()
{
// GameApp.Event.Fire(this, AssetPatchStatesChangeEventArgs.Create(EPatchStates.UpdateStaticVersion));
GetStaticVersion().Forget();
}
private async UniTaskVoid GetStaticVersion()
{
var buildInOperation = GameApp.Resource.RequestPackageVersionAsync();
var a = Progress.Create<float>((x) => { });
await buildInOperation.ToUniTask();
if (buildInOperation.Status == EOperationStatus.Succeed)
{
//更新成功
string packageVersion = buildInOperation.PackageVersion;
GameApp.Resource.PackageVersion = packageVersion;
Log.Info($"Updated package Version : {packageVersion}");
SwitchState(UpdateProcedureState.ProcedureUpdateManifest);
}
else
{
//更新失败
Log.Error(buildInOperation.Error);
SwitchState(UpdateProcedureState.ProcedureUpdateStaticVersion);
}
}
}
}