36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
using AlicizaX.Editor;
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using Sirenix.OdinInspector;
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using UnityEditor;
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using UnityEngine;
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namespace AlicizaX.UI.Editor
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{
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[System.Serializable]
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[DisplayName("UI构建设置")]
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internal sealed class UIGenerateGlobalSettingTab : GameFrameworkTabBase
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{
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[Required] [InlineEditor(InlineEditorObjectFieldModes.CompletelyHidden)] [DisableInPlayMode] [HideLabel]
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public UIGenerateGlobalSettings UIGenerateGlobalSettings;
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[Sirenix.OdinInspector.Button]
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private void LogConfig()
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{
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foreach (var VARIABLE in UIGenerateGlobalSettings.UIElementRegexConfigs)
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{
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Debug.Log(VARIABLE.componentType);
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}
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}
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public UIGenerateGlobalSettingTab()
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{
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UIGenerateGlobalSettings = ScriptableSingletonUtil.Get<UIGenerateGlobalSettings>();
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}
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protected override void Save()
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{
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base.Save();
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EditorUtility.SetDirty(UIGenerateGlobalSettings);
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AssetDatabase.SaveAssets();
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}
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}
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}
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