AlicizaX/Client/Assets/Scripts/Hotfix/GameLogic/UI/UILoadUpdate.cs
2025-12-26 14:23:01 +08:00

60 lines
1.1 KiB
C#

using System.Collections.Generic;
using AlicizaX;
using AlicizaX.Resource.Runtime;
using AlicizaX.UI;
using AlicizaX.UI.Runtime;
using Cysharp.Threading.Tasks;
using Game.UI;
using GameLogic.Event;
using GameLogic.UI;
using UnityEngine;
[UIUpdate]
[Window(UILayer.UI, false, 3)]
public class UILoadUpdate : UITabWindow<ui_UILoadUpdateWindow>
{
protected override void OnInitialize()
{
baseui.ImgBackGround.color = Color.gray;
baseui.BtnTest.onClick.AddListener(OnTestClick);
}
protected override void OnRegisterEvent(EventListenerProxy proxy)
{
proxy.AddUIEvent<TestUIOpenEvent>(OnHandleTestUIOpenEevent);
}
private void OnHandleTestUIOpenEevent(TestUIOpenEvent obj)
{
}
private void OnTestClick()
{
int index = Random.Range(1000, 8000);
Debug.Log(index);
// list.RecyclerView.ScrollTo(index, true);
}
protected override void OnOpen()
{
Debug.Log("OnOpen");
}
protected override void OnClose()
{
Debug.Log("OnClose");
}
protected override void OnDestroy()
{
Debug.Log("OnDestroy");
}
}