95 lines
3.6 KiB
C#
95 lines
3.6 KiB
C#
using AlicizaX;
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namespace AlicizaX.Resource.Runtime
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{
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/// <summary>
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/// 加载场景回调函数集。
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/// </summary>
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public sealed class LoadSceneCallbacks
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{
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private readonly LoadSceneSuccessCallback m_LoadSceneSuccessCallback;
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private readonly LoadSceneFailureCallback m_LoadSceneFailureCallback;
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private readonly LoadSceneUpdateCallback m_LoadSceneUpdateCallback;
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/// <summary>
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/// 初始化加载场景回调函数集的新实例。
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/// </summary>
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/// <param name="loadSceneSuccessCallback">加载场景成功回调函数。</param>
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public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCallback)
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: this(loadSceneSuccessCallback, null, null)
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{
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}
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/// <summary>
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/// 初始化加载场景回调函数集的新实例。
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/// </summary>
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/// <param name="loadSceneSuccessCallback">加载场景成功回调函数。</param>
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/// <param name="loadSceneFailureCallback">加载场景失败回调函数。</param>
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public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCallback, LoadSceneFailureCallback loadSceneFailureCallback)
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: this(loadSceneSuccessCallback, loadSceneFailureCallback, null)
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{
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}
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/// <summary>
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/// 初始化加载场景回调函数集的新实例。
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/// </summary>
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/// <param name="loadSceneSuccessCallback">加载场景成功回调函数。</param>
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/// <param name="loadSceneUpdateCallback">加载场景更新回调函数。</param>
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public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCallback, LoadSceneUpdateCallback loadSceneUpdateCallback)
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: this(loadSceneSuccessCallback, null, loadSceneUpdateCallback)
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{
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}
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/// <summary>
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/// 初始化加载场景回调函数集的新实例。
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/// </summary>
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/// <param name="loadSceneSuccessCallback">加载场景成功回调函数。</param>
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/// <param name="loadSceneFailureCallback">加载场景失败回调函数。</param>
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/// <param name="loadSceneUpdateCallback">加载场景更新回调函数。</param>
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public LoadSceneCallbacks(LoadSceneSuccessCallback loadSceneSuccessCallback, LoadSceneFailureCallback loadSceneFailureCallback, LoadSceneUpdateCallback loadSceneUpdateCallback)
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{
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if (loadSceneSuccessCallback == null)
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{
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throw new GameFrameworkException("Load scene success callback is invalid.");
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}
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m_LoadSceneSuccessCallback = loadSceneSuccessCallback;
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m_LoadSceneFailureCallback = loadSceneFailureCallback;
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m_LoadSceneUpdateCallback = loadSceneUpdateCallback;
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}
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/// <summary>
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/// 获取加载场景成功回调函数。
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/// </summary>
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public LoadSceneSuccessCallback LoadSceneSuccessCallback
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{
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get
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{
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return m_LoadSceneSuccessCallback;
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}
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}
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/// <summary>
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/// 获取加载场景失败回调函数。
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/// </summary>
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public LoadSceneFailureCallback LoadSceneFailureCallback
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{
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get
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{
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return m_LoadSceneFailureCallback;
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}
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}
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/// <summary>
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/// 获取加载场景更新回调函数。
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/// </summary>
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public LoadSceneUpdateCallback LoadSceneUpdateCallback
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{
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get
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{
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return m_LoadSceneUpdateCallback;
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}
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}
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}
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}
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