AlicizaX/Bundle/StandaloneWindows/DefaultPackage/OutputCache/link.xml
2025-10-14 15:42:34 +08:00

97 lines
6.8 KiB
XML

<linker>
<assembly fullname="AlicizaX.Framework.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="AlicizaX.Localization.GameLocaizationTable" preserve="all" />
<type fullname="AlicizaX.Localization.LocalizationLanguage" preserve="all" />
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<type fullname="AlicizaX.Localization.GameLocaizationTable/TableData" preserve="nothing" serialized="true" />
<type fullname="AlicizaX.Localization.LocalizationLanguage/LocalizationString" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="AlicizaX.UI.Extension, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="AlicizaX.UI.Extension.UXComponent.Hotkey.HotkeyBindComponent" preserve="all" />
<type fullname="UnityEngine.UI.UXTextMeshPro" preserve="all" />
<type fullname="UXButton" preserve="all" />
<type fullname=".ButtonModeType" preserve="nothing" serialized="true" />
<type fullname=".TransitionData" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="GameLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="GameLogic.UI.ui_UILoadUpdateWindow" preserve="all" />
<type fullname="GameLogic.UI.ui_UITestWindow" preserve="all" />
</assembly>
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<type fullname="UnityEngine.InputSystem.InputActionAsset" preserve="all" />
<type fullname="UnityEngine.InputSystem.InputActionReference" preserve="all" />
<type fullname="UnityEngine.InputSystem.InputAction" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.InputActionMap" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.InputBinding" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.InputControlScheme" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.InputControlScheme/DeviceRequirement" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.RenderPipelines.Universal.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Rendering.Universal.UniversalAdditionalLightData" preserve="all" />
</assembly>
<assembly fullname="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="TMPro.TextMeshProUGUI" preserve="all" />
<type fullname="TMPro.TMP_FontAsset" preserve="all" />
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<type fullname="TMPro.FaceInfo_Legacy" preserve="nothing" serialized="true" />
<type fullname="TMPro.FontAssetCreationSettings" preserve="nothing" serialized="true" />
<type fullname="TMPro.KerningTable" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_Character" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_FontFeatureTable" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_FontWeightPair" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.AudioClip" preserve="all" />
<type fullname="UnityEngine.AudioListener" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Camera" preserve="all" />
<type fullname="UnityEngine.Cubemap" preserve="all" />
<type fullname="UnityEngine.GameObject" preserve="all" />
<type fullname="UnityEngine.Light" preserve="all" />
<type fullname="UnityEngine.LightmapSettings" preserve="all" />
<type fullname="UnityEngine.Material" preserve="all" />
<type fullname="UnityEngine.MeshFilter" preserve="all" />
<type fullname="UnityEngine.MeshRenderer" preserve="all" />
<type fullname="UnityEngine.Object" preserve="all" />
<type fullname="UnityEngine.RectTransform" preserve="all" />
<type fullname="UnityEngine.RenderSettings" preserve="all" />
<type fullname="UnityEngine.Shader" preserve="all" />
<type fullname="UnityEngine.ShaderVariantCollection" preserve="all" />
<type fullname="UnityEngine.Sprite" preserve="all" />
<type fullname="UnityEngine.TextAsset" preserve="all" />
<type fullname="UnityEngine.Texture2D" preserve="all" />
<type fullname="UnityEngine.Transform" preserve="all" />
<type fullname="UnityEngine.U2D.SpriteAtlas" preserve="all" />
<type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Events.UnityEvent`1" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.BoxCollider" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Font" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.UI.GraphicRaycaster" preserve="all" />
<type fullname="UnityEngine.UI.Image" preserve="all" />
<type fullname="UnityEngine.UI.AnimationTriggers" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Button/ButtonClickedEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.ColorBlock" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.MaskableGraphic/CullStateChangedEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.SpriteState" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Canvas" preserve="all" />
<type fullname="UnityEngine.CanvasRenderer" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.TextCoreFontEngineModule">
<type fullname="UnityEngine.TextCore.FaceInfo" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.Glyph" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.GlyphMetrics" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.GlyphRect" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.LowLevel.GlyphValueRecord" preserve="nothing" serialized="true" />
</assembly>
</linker>