33 lines
1.4 KiB
Plaintext
33 lines
1.4 KiB
Plaintext
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &1
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 26c8edcdf58c4806a5646a5ec155cc85, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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generateScriptCodeFirstConfig: ChineseSimplified
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generateLanguageTypesNamespace:
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generateLanguageTypesTemplate: "using System.Collections.Generic;\n\n{NAMESPACE_START}///
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<summary>\n/// AutoGenerate\n/// </summary>\npublic static class LanguageTypes\n{\n{LANGUAGE_CONSTANTS}\n\n
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public static readonly IReadOnlyList<string> Languages = new List<string>\n
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{\n{LANGUAGE_LIST}\n };\n\n public static string IndexToString(int index)\n
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{\n if (index < 0 || index >= Languages.Count) return \"Unknown\";\n
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return Languages[index];\n }\n\n public static int StringToIndex(string
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s)\n {\n int index = -1;\n for (int i = 0; i < Languages.Count;
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i++)\n {\n if (Languages[i] == s)\n {\n
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index = i;\n break;\n }\n }\n\n return
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index;\n }\n}\n{NAMESPACE_END}"
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LanguageTypes:
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- ChineseSimplified
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- English
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- Japanese
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- Russian
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_genLangaugeTypePath: Assets/LanguageTypes.cs
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