30 lines
832 B
C#
30 lines
832 B
C#
using System;
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using System.Collections.Generic;
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using AlicizaX.Event.Runtime;
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using AlicizaX;
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using UnityEngine;
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namespace AlicizaX.Localization.Runtime
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{
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/// <summary>
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/// 本地化组件。
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/// </summary>
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[DisallowMultipleComponent]
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[AddComponentMenu("Game Framework/Localization")]
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public sealed class LocalizationComponent : MonoBehaviour
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{
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private ILocalizationModule _mLocalizationModule = null;
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public static string PrefsKey = Application.dataPath.GetHashCode() + "Language";
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private void Awake()
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{
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_mLocalizationModule = ModuleSystem.RegisterModule<ILocalizationModule,LocalizationModule>();
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if (_mLocalizationModule == null)
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{
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Log.Info("Localization manager is invalid.");
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}
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}
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}
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}
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