AlicizaX/Client/Assets/Scripts/Startup/Procedure/ProcedureInitPackageState.cs
2026-04-14 11:24:09 +08:00

97 lines
3.1 KiB
C#

using Cysharp.Threading.Tasks;
using AlicizaX;
using YooAsset;
namespace Unity.Startup.Procedure
{
internal sealed class ProcedureInitPackageState : ProcedureBase
{
private int maxFailedCount = 0;
private const int MAX_FAILED_TRYCOUNT = 3;
protected override void OnEnter()
{
InitPackageAsync().Forget();
}
private async UniTask InitPackageAsync()
{
string hostUrl = string.Empty;
if (GameApp.Resource.PlayMode == EPlayMode.HostPlayMode || GameApp.Resource.PlayMode == EPlayMode.WebPlayMode)
{
hostUrl = StartupSetting.CDNUrl;
}
await GameApp.Resource.InitPackageAsync(string.Empty, hostUrl, hostUrl);
await UniTask.DelayFrame();
UpdateStaticVersion().Forget();
}
private async UniTask UpdateStaticVersion()
{
var buildInOperation = GameApp.Resource.RequestPackageVersionAsync();
await buildInOperation.ToUniTask();
if (buildInOperation.Status == EOperationStatus.Succeed)
{
//更新成功
string packageVersion = buildInOperation.PackageVersion;
GameApp.Resource.PackageVersion = packageVersion;
Log.Info($"Updated package Version : {packageVersion}");
maxFailedCount = 0;
UpdateManifest().Forget();
}
else
{
maxFailedCount++;
//更新失败
Log.Error(buildInOperation.Error);
if (maxFailedCount <= MAX_FAILED_TRYCOUNT)
{
await UniTask.Delay(3000);
UpdateStaticVersion().Forget();
Log.Info($"Retry Update Static Version...{maxFailedCount}");
}
}
}
private async UniTask UpdateManifest()
{
UpdatePackageManifestOperation buildInOperation;
string packageVersion = "Simulate";
if (GameApp.Resource.PlayMode != EPlayMode.EditorSimulateMode)
{
packageVersion = GameApp.Resource.PackageVersion;
}
buildInOperation = GameApp.Resource.UpdatePackageManifestAsync(packageVersion);
await buildInOperation.ToUniTask();
if (buildInOperation.Status == EOperationStatus.Succeed)
{
if (GameApp.Resource.PlayMode == EPlayMode.OfflinePlayMode)
{
SwitchProcedure<ProcedurePatchDoneState>();
return;
}
SwitchProcedure<ProcedureDownloadBundleState>();
}
else
{
maxFailedCount++;
Log.Error(buildInOperation.Error);
if (maxFailedCount <= MAX_FAILED_TRYCOUNT)
{
await UniTask.Delay(3000);
UpdateManifest().Forget();
Log.Info($"Retry Update Manifest Version...{maxFailedCount}");
}
}
}
}
}