AlicizaX/Client/Assets/Editor/Build/YooExtension/GameIgnoreRule.cs
2025-01-26 20:55:39 +08:00

48 lines
1.6 KiB
C#

using UnityEditor;
using YooAsset.Editor;
namespace BuildCli.YooExtension
{
public class GameIgnoreRule : IIgnoreRule
{
/// <summary>
/// 查询是否为忽略文件
/// </summary>
public bool IsIgnore(AssetInfo assetInfo)
{
if (assetInfo.AssetPath.StartsWith("Assets/") == false && assetInfo.AssetPath.StartsWith("Packages/") == false)
{
UnityEngine.Debug.LogError($"Invalid asset path : {assetInfo.AssetPath}");
return true;
}
// 忽略文件夹
if (AssetDatabase.IsValidFolder(assetInfo.AssetPath))
return true;
// 忽略编辑器图标资源
if (assetInfo.AssetPath.Contains("/Gizmos/"))
return true;
// 忽略编辑器专属资源
if (assetInfo.AssetPath.Contains("/Editor/") || assetInfo.AssetPath.Contains("/Editor Resources/"))
return true;
// 忽略编辑器下的类型资源
if (assetInfo.AssetType == typeof(LightingDataAsset))
return true;
if (assetInfo.AssetType == typeof(LightmapParameters))
return true;
// 忽略Unity引擎无法识别的文件
if (assetInfo.AssetType == typeof(UnityEditor.DefaultAsset))
{
UnityEngine.Debug.LogWarning($"Cannot pack default asset : {assetInfo.AssetPath}");
return true;
}
return DefaultIgnoreRule.IgnoreFileExtensions.Contains(assetInfo.FileExtension);
}
}
}