26 lines
597 B
C#
26 lines
597 B
C#
using Cysharp.Threading.Tasks;
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using AlicizaX.Fsm.Runtime;
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using AlicizaX.Procedure.Runtime;
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using UnityEngine;
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namespace Unity.Startup.Procedure
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{
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/// <summary>
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/// 启动热更新游戏
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/// </summary>
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public sealed class ProcedureGameLauncherState : ProcedureBase
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{
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protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
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{
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base.OnEnter(procedureOwner);
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Start();
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}
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private async void Start()
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{
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await UniTask.DelayFrame();
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LauncherUIHandler.Dispose();
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}
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}
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} |