72 lines
3.5 KiB
C#
72 lines
3.5 KiB
C#
// //------------------------------------------------------------
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// // Game Framework
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// // Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// // Homepage: https://gameframework.cn/
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// // Feedback: mailto:ellan@gameframework.cn
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// //------------------------------------------------------------
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//
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//
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// using GameFrameX;
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// using GameFrameX.Runtime;
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// using UnityEngine;
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//
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// namespace GameFrameX.Debugger.Runtime
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// {
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// public sealed partial class DebuggerComponent : GameFrameworkComponent
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// {
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// private sealed class NetworkInformationWindow : ScrollableDebuggerWindowBase
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// {
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// private NetworkComponent m_NetworkComponent = null;
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//
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// public override void Initialize(params object[] args)
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// {
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// m_NetworkComponent = GameEntry.GetComponent<NetworkComponent>();
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// if (m_NetworkComponent == null)
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// {
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// Log.Fatal("Network component is invalid.");
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// return;
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// }
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// }
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//
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// protected override void OnDrawScrollableWindow()
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// {
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// GUILayout.Label("<b>Network Information</b>");
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// GUILayout.BeginVertical("box");
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// {
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// DrawItem("Network Channel Count", m_NetworkComponent.NetworkChannelCount.ToString());
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// }
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// GUILayout.EndVertical();
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// INetworkChannel[] networkChannels = m_NetworkComponent.GetAllNetworkChannels();
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// for (int i = 0; i < networkChannels.Length; i++)
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// {
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// DrawNetworkChannel(networkChannels[i]);
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// }
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// }
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//
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// private void DrawNetworkChannel(INetworkChannel networkChannel)
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// {
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// GUILayout.Label(Utility.Text.Format("<b>Network Channel: {0} ({1})</b>", networkChannel.Name, networkChannel.Connected ? "Connected" : "Disconnected"));
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// GUILayout.BeginVertical("box");
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// {
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// DrawItem("Service Type", networkChannel.ServiceType.ToString());
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// DrawItem("Address Family", networkChannel.AddressFamily.ToString());
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// DrawItem("Local Address", networkChannel.Connected ? networkChannel.Socket.LocalEndPoint.ToString() : "Unavailable");
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// DrawItem("Remote Address", networkChannel.Connected ? networkChannel.Socket.RemoteEndPoint.ToString() : "Unavailable");
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// DrawItem("Send Packet", Utility.Text.Format("{0} / {1}", networkChannel.SendPacketCount, networkChannel.SentPacketCount));
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// DrawItem("Receive Packet", Utility.Text.Format("{0} / {1}", networkChannel.ReceivePacketCount, networkChannel.ReceivedPacketCount));
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// DrawItem("Miss Heart Beat Count", networkChannel.MissHeartBeatCount.ToString());
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// DrawItem("Heart Beat", Utility.Text.Format("{0:F2} / {1:F2}", networkChannel.HeartBeatElapseSeconds, networkChannel.HeartBeatInterval));
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// if (networkChannel.Connected)
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// {
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// if (GUILayout.Button("Disconnect", GUILayout.Height(30f)))
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// {
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// networkChannel.Close();
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// }
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// }
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// }
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// GUILayout.EndVertical();
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// }
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// }
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// }
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// }
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