AlicizaX/Client/Packages/com.alicizax.unity.procedure/Runtime/Procedure/ProcedureManager.cs
陈思海 eb38f67131 init
2025-01-23 19:06:48 +08:00

176 lines
5.2 KiB
C#

using System;
using AlicizaX.Fsm.Runtime;
using AlicizaX.Runtime;
namespace AlicizaX.Procedure.Runtime
{
/// <summary>
/// 流程管理器。
/// </summary>
[UnityEngine.Scripting.Preserve]
internal sealed class ProcedureManager : IProcedureManager
{
private IFsmManager m_FsmManager;
private IFsm<IProcedureManager> m_ProcedureFsm;
/// <summary>
/// 初始化流程管理器的新实例。
/// </summary>
public ProcedureManager()
{
m_FsmManager = null;
m_ProcedureFsm = null;
}
/// <summary>
/// 获取当前流程。
/// </summary>
public ProcedureBase CurrentProcedure
{
get
{
if (m_ProcedureFsm == null)
{
throw new GameFrameworkException("You must initialize procedure first.");
}
return (ProcedureBase)m_ProcedureFsm.CurrentState;
}
}
/// <summary>
/// 获取当前流程持续时间。
/// </summary>
public float CurrentProcedureTime
{
get
{
if (m_ProcedureFsm == null)
{
throw new GameFrameworkException("You must initialize procedure first.");
}
return m_ProcedureFsm.CurrentStateTime;
}
}
/// <summary>
/// 关闭并清理流程管理器。
/// </summary>
void IModule.Dispose()
{
if (m_FsmManager != null)
{
if (m_ProcedureFsm != null)
{
m_FsmManager.DestroyFsm(m_ProcedureFsm);
m_ProcedureFsm = null;
}
m_FsmManager = null;
}
}
/// <summary>
/// 初始化流程管理器。
/// </summary>
/// <param name="fsmManager">有限状态机管理器。</param>
/// <param name="procedures">流程管理器包含的流程。</param>
public void Initialize(IFsmManager fsmManager, params ProcedureBase[] procedures)
{
GameFrameworkGuard.NotNull(fsmManager, nameof(fsmManager));
m_FsmManager = fsmManager;
m_ProcedureFsm = m_FsmManager.CreateFsm(this, procedures);
}
/// <summary>
/// 开始流程。
/// </summary>
/// <typeparam name="T">要开始的流程类型。</typeparam>
public void StartProcedure<T>() where T : ProcedureBase
{
if (m_ProcedureFsm == null)
{
throw new GameFrameworkException("You must initialize procedure first.");
}
m_ProcedureFsm.Start<T>();
}
/// <summary>
/// 开始流程。
/// </summary>
/// <param name="procedureType">要开始的流程类型。</param>
public void StartProcedure(Type procedureType)
{
if (m_ProcedureFsm == null)
{
throw new GameFrameworkException("You must initialize procedure first.");
}
m_ProcedureFsm.Start(procedureType);
}
/// <summary>
/// 是否存在流程。
/// </summary>
/// <typeparam name="T">要检查的流程类型。</typeparam>
/// <returns>是否存在流程。</returns>
public bool HasProcedure<T>() where T : ProcedureBase
{
if (m_ProcedureFsm == null)
{
throw new GameFrameworkException("You must initialize procedure first.");
}
return m_ProcedureFsm.HasState<T>();
}
/// <summary>
/// 是否存在流程。
/// </summary>
/// <param name="procedureType">要检查的流程类型。</param>
/// <returns>是否存在流程。</returns>
public bool HasProcedure(Type procedureType)
{
if (m_ProcedureFsm == null)
{
throw new GameFrameworkException("You must initialize procedure first.");
}
return m_ProcedureFsm.HasState(procedureType);
}
/// <summary>
/// 获取流程。
/// </summary>
/// <typeparam name="T">要获取的流程类型。</typeparam>
/// <returns>要获取的流程。</returns>
public ProcedureBase GetProcedure<T>() where T : ProcedureBase
{
if (m_ProcedureFsm == null)
{
throw new GameFrameworkException("You must initialize procedure first.");
}
return m_ProcedureFsm.GetState<T>();
}
/// <summary>
/// 获取流程。
/// </summary>
/// <param name="procedureType">要获取的流程类型。</param>
/// <returns>要获取的流程。</returns>
public ProcedureBase GetProcedure(Type procedureType)
{
if (m_ProcedureFsm == null)
{
throw new GameFrameworkException("You must initialize procedure first.");
}
return (ProcedureBase)m_ProcedureFsm.GetState(procedureType);
}
}
}