60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
using AlicizaX.Event.Runtime;
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using AlicizaX.Runtime;
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namespace AlicizaX.Resource.Runtime
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{
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/// <summary>
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/// 发现更新文件
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/// </summary>
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[UnityEngine.Scripting.Preserve]
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public sealed class AssetFoundUpdateFilesEventArgs : GameEventArgs
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{
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/// <summary>
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/// 总数量
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/// </summary>
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public int TotalCount { get; private set; }
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/// <summary>
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/// 总大小
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/// </summary>
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public long TotalSizeBytes { get; private set; }
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/// <summary>
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/// 包名称
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/// </summary>
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public string PackageName { get; set; }
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public override void Clear()
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{
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PackageName = null;
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TotalCount = 0;
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TotalSizeBytes = 0;
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}
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/// <summary>
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/// 发现更新文件事件编号
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/// </summary>
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public static readonly string EventId = typeof(AssetFoundUpdateFilesEventArgs).FullName;
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public override string Id
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{
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get { return EventId; }
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}
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/// <summary>
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/// 创建发现更新文件
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/// </summary>
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/// <param name="packageName">包名称</param>
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/// <param name="totalCount">总数量</param>
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/// <param name="totalSizeBytes">总大小</param>
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/// <returns></returns>
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public static AssetFoundUpdateFilesEventArgs Create(string packageName, int totalCount, long totalSizeBytes)
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{
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var foundUpdateFiles = ReferencePool.Acquire<AssetFoundUpdateFilesEventArgs>();
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foundUpdateFiles.TotalCount = totalCount;
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foundUpdateFiles.TotalSizeBytes = totalSizeBytes;
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foundUpdateFiles.PackageName = packageName;
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return foundUpdateFiles;
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}
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}
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} |