47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using AlicizaX.Event.Runtime;
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using AlicizaX.Runtime;
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namespace AlicizaX.Resource.Runtime
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{
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/// <summary>
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/// 资源版本号更新失败
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/// </summary>
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[UnityEngine.Scripting.Preserve]
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public sealed class AssetStaticVersionUpdateFailedEventArgs : GameEventArgs
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{
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public override void Clear()
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{
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Error = null;
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}
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/// <summary>
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/// 资源版本号更新失败事件编号
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/// </summary>
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public static readonly string EventId = typeof(AssetStaticVersionUpdateFailedEventArgs).FullName;
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public override string Id
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{
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get { return EventId; }
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}
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/// <summary>
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/// 错误信息
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/// </summary>
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public string Error { get; private set; }
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/// <summary>
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/// 创建资源版本号更新失败
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/// </summary>
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/// <param name="packageName">包名称</param>
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/// <param name="error"></param>
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/// <returns></returns>
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public static AssetStaticVersionUpdateFailedEventArgs Create(string error)
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{
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var assetStaticVersionUpdateFailed = ReferencePool.Acquire<AssetStaticVersionUpdateFailedEventArgs>();
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assetStaticVersionUpdateFailed.Error = error;
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return assetStaticVersionUpdateFailed;
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}
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}
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}
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